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https://github.com/doitsujin/dxvk.git
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[dxvk] Use default layout for depth-stencil image descriptors
Apparently the image layout matching rules were relaxed at some point, so just using DEPTH_STENCIL_READ_ONLY_OPTIMAL for descriptors is legal even if the image is in DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL or DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL in the current render pass.
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@ -3791,20 +3791,6 @@ namespace dxvk {
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DxvkBindingMask bindMask;
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bindMask.setFirst(layout->bindingCount());
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// If the depth attachment is also bound as a shader
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// resource, we have to use the appropriate layout
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VkImage depthImage = VK_NULL_HANDLE;
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VkImageLayout depthLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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if (BindPoint == VK_PIPELINE_BIND_POINT_GRAPHICS) {
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const auto& depthAttachment = m_state.om.framebuffer->getDepthTarget();
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if (depthAttachment.view != nullptr) {
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depthImage = depthAttachment.view->imageHandle();
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depthLayout = depthAttachment.layout;
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}
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}
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for (uint32_t i = 0; i < layout->bindingCount(); i++) {
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const auto& binding = layout->binding(i);
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const auto& res = m_rc[binding.slot];
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@ -3828,9 +3814,6 @@ namespace dxvk {
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descriptors[i].image.imageView = res.imageView->handle(binding.view);
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descriptors[i].image.imageLayout = res.imageView->imageInfo().layout;
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if (unlikely(res.imageView->imageHandle() == depthImage))
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descriptors[i].image.imageLayout = depthLayout;
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if (m_rcTracked.set(binding.slot)) {
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m_cmd->trackResource<DxvkAccess::None>(res.imageView);
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m_cmd->trackResource<DxvkAccess::Read>(res.imageView->image());
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@ -3846,9 +3829,6 @@ namespace dxvk {
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descriptors[i].image.imageView = res.imageView->handle(binding.view);
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descriptors[i].image.imageLayout = res.imageView->imageInfo().layout;
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if (unlikely(res.imageView->imageHandle() == depthImage))
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descriptors[i].image.imageLayout = depthLayout;
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if (m_rcTracked.set(binding.slot)) {
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m_cmd->trackResource<DxvkAccess::None>(res.imageView);
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m_cmd->trackResource<DxvkAccess::Write>(res.imageView->image());
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@ -3865,9 +3845,6 @@ namespace dxvk {
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descriptors[i].image.imageView = res.imageView->handle(binding.view);
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descriptors[i].image.imageLayout = res.imageView->imageInfo().layout;
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if (unlikely(res.imageView->imageHandle() == depthImage))
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descriptors[i].image.imageLayout = depthLayout;
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if (m_rcTracked.set(binding.slot)) {
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m_cmd->trackResource<DxvkAccess::None>(res.sampler);
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m_cmd->trackResource<DxvkAccess::None>(res.imageView);
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