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[dxvk] Increase queued command buffer limit to 18
May help when games upload a large number of resources at once, at the cost of increased memory usage.
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@ -13,7 +13,7 @@ namespace dxvk {
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MaxNumViewports = 16,
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MaxNumResourceSlots = 1216,
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MaxNumActiveBindings = 384,
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MaxNumQueuedCommandBuffers = 12,
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MaxNumQueuedCommandBuffers = 18,
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MaxNumQueryCountPerPool = 128,
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MaxNumSpecConstants = 12,
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MaxUniformBufferSize = 65536,
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