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[dxvk] Increase queued command buffer limit to 18

May help when games upload a large number of resources
at once, at the cost of increased memory usage.
This commit is contained in:
Philip Rebohle 2020-11-27 12:21:23 +01:00
parent c547039bef
commit e79e8b9062
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@ -13,7 +13,7 @@ namespace dxvk {
MaxNumViewports = 16,
MaxNumResourceSlots = 1216,
MaxNumActiveBindings = 384,
MaxNumQueuedCommandBuffers = 12,
MaxNumQueuedCommandBuffers = 18,
MaxNumQueryCountPerPool = 128,
MaxNumSpecConstants = 12,
MaxUniformBufferSize = 65536,