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Fix typos in README.md (#244)
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@ -59,8 +59,8 @@ Additionally, `DXVK_HUD=1` has the same effect as `DXVK_HUD=devinfo,fps`.
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### Environment variables
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The following environment variables can be used for **debugging** purposes.
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- `DXVK_DEBUG_LAYERS=1` Enables Vulkan debug layers. Highly recommended for troubleshooting and debugging purposes. Requires the Vulkan SDK to be installed and set up within the wine prefix.
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- `DXVK_CUSTOM_VENDOR_ID=<ID>` Specifces a custom PCI vendor identifier (Vendor ID)
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- `DXVK_CUSTOM_DEVICE_ID=<ID>` Specifces a custom PCI device identifier (Device ID)
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- `DXVK_CUSTOM_VENDOR_ID=<ID>` Specifies a custom PCI vendor identifier (Vendor ID)
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- `DXVK_CUSTOM_DEVICE_ID=<ID>` Specifies a custom PCI device identifier (Device ID)
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- `DXVK_SHADER_DUMP_PATH=directory` Writes all DXBC and SPIR-V shaders to the given directory.
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- `DXVK_SHADER_READ_PATH=directory` Reads SPIR-V shaders from the given directory rather than using the shader compiler.
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- `DXVK_LOG_LEVEL=error|warn|info|debug|trace` Controls message logging.
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