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[build] Remove .spec files
No longer needed now that we don't support winelib builds anymore.
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@ -1,34 +0,0 @@
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@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
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@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
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@ stdcall D3D10GetVertexShaderProfile(ptr)
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@ stdcall D3D10GetGeometryShaderProfile(ptr)
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@ stdcall D3D10GetPixelShaderProfile(ptr)
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@ stdcall D3D10CreateBlob(long ptr)
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@ stdcall D3D10GetInputSignatureBlob(ptr long ptr)
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@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr)
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@ stdcall D3D10ReflectShader(ptr long ptr)
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@ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr)
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@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
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@ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr)
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@ stdcall D3D10CompileEffectFromMemory(ptr long ptr ptr ptr long long ptr ptr)
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@ stub D3D10DisassembleEffect
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@ stdcall D3D10DisassembleShader(ptr long long ptr ptr)
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@ stub D3D10PreprocessShader
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@ stdcall D3D10CreateStateBlock(ptr ptr ptr)
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@ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr)
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@ stdcall D3D10StateBlockMaskDisableAll(ptr)
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@ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long)
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@ stdcall D3D10StateBlockMaskEnableAll(ptr)
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@ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long)
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@ stdcall D3D10StateBlockMaskGetSetting(ptr long long)
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@ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr)
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@ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr)
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@ stdcall D3D10GetVersion()
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@ stdcall D3D10RegisterLayers()
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@ -1,34 +0,0 @@
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@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
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@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)
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@ stdcall D3D10GetVertexShaderProfile(ptr)
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@ stdcall D3D10GetGeometryShaderProfile(ptr)
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@ stdcall D3D10GetPixelShaderProfile(ptr)
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@ stdcall D3D10CreateBlob(long ptr)
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@ stdcall D3D10GetInputSignatureBlob(ptr long ptr)
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@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr)
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@ stdcall D3D10ReflectShader(ptr long ptr)
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@ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr)
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@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
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@ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr)
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@ stdcall D3D10CompileEffectFromMemory(ptr long ptr ptr ptr long long ptr ptr)
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@ stub D3D10DisassembleEffect
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@ stdcall D3D10DisassembleShader(ptr long long ptr ptr)
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@ stub D3D10PreprocessShader
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@ stdcall D3D10CreateStateBlock(ptr ptr ptr)
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@ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr)
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@ stdcall D3D10StateBlockMaskDisableAll(ptr)
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@ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long)
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@ stdcall D3D10StateBlockMaskEnableAll(ptr)
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@ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long)
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@ stdcall D3D10StateBlockMaskGetSetting(ptr long long)
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@ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr)
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@ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr)
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@ stdcall D3D10GetVersion()
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@ stdcall D3D10RegisterLayers()
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@ -1,3 +0,0 @@
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@ stdcall D3D10CoreCreateDevice(ptr ptr long long ptr)
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@ stdcall D3D10CoreGetVersion()
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@ stdcall D3D10CoreRegisterLayers()
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@ -1,3 +0,0 @@
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@ stdcall D3D11CreateDevice(ptr long ptr long ptr long long ptr ptr ptr)
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@ stdcall D3D11CreateDeviceAndSwapChain(ptr long ptr long ptr long long ptr ptr ptr ptr ptr)
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@ stdcall D3D11CoreCreateDevice(ptr ptr long ptr long ptr)
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@ -1,20 +0,0 @@
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@ stdcall Direct3DShaderValidatorCreate9()
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@ stdcall PSGPError(ptr long long)
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@ stdcall PSGPSampleTexture(ptr long ptr long ptr)
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@ stdcall D3DPERF_BeginEvent(long wstr)
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@ stdcall D3DPERF_EndEvent()
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@ stdcall D3DPERF_GetStatus()
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@ stdcall D3DPERF_QueryRepeatFrame()
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@ stdcall D3DPERF_SetMarker(long wstr)
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@ stdcall D3DPERF_SetOptions(long)
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@ stdcall D3DPERF_SetRegion(long wstr)
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@ stdcall DebugSetLevel()
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@ stdcall DebugSetMute()
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@ stdcall Direct3D9EnableMaximizedWindowedModeShim(long)
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@ stdcall Direct3DCreate9(long)
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@ stdcall Direct3DCreate9Ex(long ptr)
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@ -1,3 +0,0 @@
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@ stdcall CreateDXGIFactory(ptr ptr)
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@ stdcall CreateDXGIFactory1(ptr ptr)
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@ stdcall CreateDXGIFactory2(long ptr ptr)
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