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[d3d11] Enable sampleRateShading feature
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@ -1381,6 +1381,7 @@ namespace dxvk {
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enabled.depthBounds = VK_TRUE;
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enabled.fillModeNonSolid = VK_TRUE;
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enabled.pipelineStatisticsQuery = supported.pipelineStatisticsQuery;
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enabled.sampleRateShading = VK_TRUE;
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enabled.samplerAnisotropy = VK_TRUE;
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enabled.shaderClipDistance = VK_TRUE;
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enabled.shaderCullDistance = VK_TRUE;
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