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[d3d11] Enable sampleRateShading feature

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Philip Rebohle 2018-02-08 10:06:10 +01:00
parent 7f409f446a
commit f4d679caa2
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@ -1381,6 +1381,7 @@ namespace dxvk {
enabled.depthBounds = VK_TRUE;
enabled.fillModeNonSolid = VK_TRUE;
enabled.pipelineStatisticsQuery = supported.pipelineStatisticsQuery;
enabled.sampleRateShading = VK_TRUE;
enabled.samplerAnisotropy = VK_TRUE;
enabled.shaderClipDistance = VK_TRUE;
enabled.shaderCullDistance = VK_TRUE;