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[dxvk] Remove unnecessary barrier recording before compute dispatch
This call is not needed any longer because we have compute init barriers. Might allow for parallel compute shader dispatch in some situations.
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@ -2301,7 +2301,6 @@ namespace dxvk {
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this->updateComputeShaderResources();
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this->updateComputePipelineState();
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this->updateComputeShaderDescriptors();
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m_barriers.recordCommands(m_cmd);
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}
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