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[dxvk] Remove unnecessary barrier recording before compute dispatch

This call is not needed any longer because we have compute init barriers.
Might allow for parallel compute shader dispatch in some situations.
This commit is contained in:
Philip Rebohle 2018-08-01 09:12:59 +02:00
parent 0ba00b3f59
commit ffede83d9e
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@ -2301,7 +2301,6 @@ namespace dxvk {
this->updateComputeShaderResources(); this->updateComputeShaderResources();
this->updateComputePipelineState(); this->updateComputePipelineState();
this->updateComputeShaderDescriptors(); this->updateComputeShaderDescriptors();
m_barriers.recordCommands(m_cmd);
} }