Philip Rebohle
43e636cf42
[dxvk] Rearrange DxvkBufferCreateInfo
2024-11-08 11:19:21 +01:00
Philip Rebohle
bd6b7aedc1
[d3d11] Clean up image staging buffer creation
2024-11-08 11:19:21 +01:00
Philip Rebohle
9e316b8c71
[d3d11] Disallow MAP_WRITE_NO_OVERWRITE on dynamic images
...
D3D11 explicitly bans this, so we shouldn't pretend to support it.
2024-11-08 11:19:21 +01:00
Philip Rebohle
1dfb869df2
[d3d11] Tie mapped image memory type to map mode selection
...
Allows us to keep video images in system memory in order to avoid
wasting precious HVV.
2024-11-08 11:19:21 +01:00
Philip Rebohle
ae67c026aa
[d3d11] Implement image MAP_WRITE_DISCARD on immediate context
2024-11-08 11:19:21 +01:00
Philip Rebohle
789e8db699
[d3d11] Fix MAP_WRITE_DISCARD for mapped images on deferred contexts
...
The previous implementation was straight-up broken since it would use the
wrong subresource layout. We can discard the image now so let's just do that.
2024-11-08 11:19:21 +01:00
Philip Rebohle
30f2a8c26b
[d3d11] Add methods to discard direct-mapped images
2024-11-08 11:19:21 +01:00
Philip Rebohle
64e32d4ee1
[d3d11] Clean up InitHostVisibleTexture
...
Also fixes a potential crash if pSysMem of any initial data structs is null.
2024-11-08 11:19:21 +01:00
Philip Rebohle
f5241d187c
[d3d11] Use GetMapPtr when initializing mapped image buffer
2024-11-08 11:19:21 +01:00
Philip Rebohle
1832332d6d
[d3d11] Add GetMapPtr method to D3D11CommonTexture
...
Fixes a bug in Read/WriteSubresource where discards result in the wrong
pointer being passed to the app.
2024-11-08 11:19:21 +01:00
Philip Rebohle
81bdf191cb
[dxvk] Remove old querySubresourceLayout method
2024-11-08 11:19:21 +01:00
Philip Rebohle
c5d776c3b8
[d3d11] Cache subresource layouts for mapped images
...
Also adjust the way we expose certain direct-mapped images in order
to be as consistent with staging buffer behaviour as possible.
2024-11-08 11:19:21 +01:00
Philip Rebohle
a5e8a42288
[d3d11] Properly initialize optons struct
...
No bug, but it's good practice either way.
2024-11-08 11:19:21 +01:00
Philip Rebohle
bdf4cb765a
[d3d11] Remove d3d11.maxDynamicImageBufferSize option
2024-11-08 11:19:21 +01:00
Philip Rebohle
116d488faa
[d3d11] Use direct mapping for images in more situations
2024-11-08 11:19:21 +01:00
Philip Rebohle
35d94ae057
[d3d11] Improve memory type selection for direct-mapped images
2024-11-08 11:19:21 +01:00
Philip Rebohle
0896df7b9a
[dxvk] Add back-end function to compute linear image subresource layouts
2024-11-08 11:19:21 +01:00
Robin Kertels
62970d24c3
[d3d9] Enable strict float emulation by default on new Nvidia drivers
2024-11-07 17:34:45 +01:00
WinterSnowfall
eb98047412
[d3d9] Skip some validations when hDeviceWindow is NULL
2024-11-07 01:10:05 +01:00
Blisto91
c466dec207
[CI] Make MSCV artifacts output match the regular artifact CI
...
Merges the two separate archives in to one and puts the dll and pdb files in a x32 and x64 folder.
Currently the two archives package the output in a folder called src and the files in subfolders of the respective names. E.g. `src/d3d9/d3d9.dll` etc.
This makes the MSCV artifacts archive match the regular artifacts CI output.
2024-11-04 17:56:16 +01:00
Philip Rebohle
c968ba624b
[dxvk] Only force late clears on older Nvidia drivers
...
Disables the workaround introduced in 00872e9e4f
on drivers that were not affected by the bug.
2024-11-03 17:13:16 +01:00
WinterSnowfall
64b35c5c0f
[d3d9] Early return D3D_OK on present with a NULL m_window
2024-11-03 13:35:55 +01:00
Philip Rebohle
3c88591326
[d3d9] Fix various other ColorFill edge cases
...
Fixes all remaining validation in wine's color_fill_test. Some failed
tests remain because apparently we do not validate resource txpes properly.
2024-11-03 12:41:35 +01:00
Philip Rebohle
ccd19ce90b
[d3d9] Properly handle block-compressed formats in ColorFill
2024-11-03 12:41:35 +01:00
Philip Rebohle
c4421348cf
[d3d9] Fix image layout for transfer-only images
2024-11-03 12:41:35 +01:00
Philip Rebohle
cde8661bc1
[dxvk] Add helper to compute clear values for compressed formats
2024-11-03 12:41:35 +01:00
Philip Rebohle
778b04f39a
[d3d9] Properly destroy format conversion set and pipeline layouts
2024-11-03 12:41:35 +01:00
Philip Rebohle
54c45ef3fa
[dxvk] Fix when tracking happens in resource relocation
...
Invalidation now resets tracking, so it is possible that after recreating
an image with different usage we'd use it on the wrong command buffer for
certain functions.
2024-11-03 12:25:53 +01:00
Philip Rebohle
c764dd97a6
[util] Fix __wine_dbg_output crash with very long lines
...
This sometimes happens with Vulkan validation layers enabled.
2024-11-03 12:02:03 +01:00
Philip Rebohle
f3c320b490
[dxvk] Fix broken sync in injectCsChunk
2024-11-02 20:56:02 +01:00
WinterSnowfall
b38c6b4dc2
[d3d8] Adjust ValidatePixel/VertexShader error return
2024-11-02 18:07:33 +01:00
WinterSnowfall
27ceecfad9
[d3d9] Fix cursor X/YHotSpot coordinate validation
2024-11-02 18:07:33 +01:00
WinterSnowfall
860d038d77
[d3d8] Don't record calls to MultiplyTransform
2024-11-02 18:07:33 +01:00
WinterSnowfall
88be8256e6
[d3d9] Add additional ValidateBufferProperties validations
2024-11-02 18:07:33 +01:00
WinterSnowfall
931796d1c2
[d3d9] Fix CreateQuery error return code
2024-11-02 18:07:33 +01:00
WinterSnowfall
0c117595b1
[d3d8] Strip all d3d9 device caps
2024-11-02 18:07:33 +01:00
WinterSnowfall
1181efd09d
[d3d8] Adjust surface and texture clearing with D3DFMT_UNKNOWN
2024-11-02 18:07:33 +01:00
WinterSnowfall
a760f4a8dc
[d3d9] Fixed return code on CheckAdapterFormat with D3DFMT_UNKNOWN
2024-11-02 18:07:33 +01:00
WinterSnowfall
a7c2eb140e
[d3d9] Add present params validations on device creation and reset
2024-11-02 18:07:33 +01:00
WinterSnowfall
35352b9c52
[d3d8] Set D3D8 compatibility at D3D9 interface level
2024-11-02 18:07:33 +01:00
WinterSnowfall
11d5f9ee36
[d3d8] State block recording validations
2024-11-02 18:07:33 +01:00
WinterSnowfall
0e6be8a48b
[d3d8/9] Add several Set/GetPrivateData validations
2024-11-02 18:07:33 +01:00
Robin Kertels
48d8e7c402
[d3d9] Improve code readability with comments
2024-11-02 17:48:13 +01:00
Robin Kertels
19fea8c48d
[d3d9] Move remaining texture bitmask updates to function
2024-11-02 17:48:13 +01:00
Robin Kertels
8d10bfecd4
[d3d9] Remove unused readonly bitfield
2024-11-02 17:48:13 +01:00
WinterSnowfall
c606ab03e8
[util] Re-enable direct buffer mapping for Rayman 3
2024-11-02 15:41:34 +01:00
WinterSnowfall
f74b2cd6c6
[d3d9] Order modes descending by refresh rate
2024-10-31 20:37:04 +01:00
WinterSnowfall
6e43bf6d61
[util] Include Prince of Persia main executable
2024-10-31 14:57:32 +01:00
Philip Rebohle
d4f25c81be
[d3d11] Remove d3d11.maxImplicitDiscardSize option
2024-10-31 12:13:27 +01:00
Philip Rebohle
f9bb8f0ad5
[d3d11] Consider discards when throttling immediate context
2024-10-31 12:13:26 +01:00