Philip Rebohle
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3fc064f434
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[d3d11] Added shader module creation log
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2018-01-12 00:06:54 +01:00 |
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Philip Rebohle
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f4cd90d6fa
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[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
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2018-01-07 20:05:27 +01:00 |
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Philip Rebohle
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6cc3ff4ad8
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[dxbc] Basic geometry shader (sm4) support
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2017-12-18 16:41:05 +01:00 |
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Philip Rebohle
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89ec199c34
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[d3d11] Re-implemented shader read
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2017-12-10 12:21:33 +01:00 |
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Philip Rebohle
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e872448ca3
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[dxbc] Refactored shader compiler to return a DxvkShader
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2017-12-08 18:14:05 +01:00 |
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Philip Rebohle
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9e1cf8396b
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[dxvk] Added environment variable to toggle debug layers
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2017-12-08 01:32:02 +01:00 |
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Philip Rebohle
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27e63cbdc6
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[d3d11] Implemented small buffer uploads
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2017-12-07 18:51:41 +01:00 |
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Philip Rebohle
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bf17c61579
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[d3d11] Implemented shader binding
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2017-12-07 10:12:48 +01:00 |
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Philip Rebohle
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dece62c70a
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[d3d11] Implemented basic shader creation methods
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2017-12-06 18:54:01 +01:00 |
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Philip Rebohle
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8934ab0fc7
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[d3d11] Added stubs for shader classes
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2017-12-06 14:16:14 +01:00 |
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