Philip Rebohle
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63b200f08d
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[dxvk] Reimplement HUD rendering to use Vulkan directly
And change how rendering works in general so that we emit fewer
draw calls.
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2024-10-04 12:58:55 +02:00 |
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Robin Kertels
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04ad98690b
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[d3d9] Add SWVP HUD item
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2024-09-22 21:03:23 +02:00 |
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Robin Kertels
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010738c107
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[d3d9] Add HUD item for FF shaders
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2024-09-17 18:30:27 +02:00 |
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Robin Kertels
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d598fd3156
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[d3d9] Add HUD item for unmappable memory
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2022-07-29 13:14:33 +01:00 |
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Joshie
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54ed8f0bb0
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[d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
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2019-12-16 04:28:01 +01:00 |
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