Philip Rebohle
|
845c78fd20
|
[dxbc] Consider stream index in signature entry lookup
|
2018-06-23 20:13:00 +02:00 |
|
Philip Rebohle
|
07ef25fec5
|
[dxbc] Parse OSG5 chunk for Shader Model 5 geometry shaders
|
2018-06-23 17:25:03 +02:00 |
|
Philip Rebohle
|
8c0e797f37
|
[dxbc] Vertex inputs now respect attribute type
Fixes issues with integer attributes which were encountered in Nier: Automata.
|
2018-01-01 23:31:01 +01:00 |
|
Philip Rebohle
|
5332891748
|
[dxbc] Implemented switch-case instructions
|
2017-12-30 17:22:36 +01:00 |
|
Philip Rebohle
|
006e1b25e6
|
[d3d11] Fixed shader semantic name comparison
|
2017-12-30 15:30:31 +01:00 |
|
Philip Rebohle
|
1f89452014
|
[d3d11] Implemented input layout creation
|
2017-12-07 12:45:02 +01:00 |
|
Philip Rebohle
|
4052951542
|
[dxbc] Removed most of the DXBC compiler again
|
2017-11-07 15:10:38 +01:00 |
|
Philip Rebohle
|
9cdc341946
|
[dxbc] Some shader signature stuff
|
2017-11-01 16:43:04 +01:00 |
|
Philip Rebohle
|
72f353074f
|
[dxbc] Initial xSGN chunk implementation
|
2017-11-01 00:01:40 +01:00 |
|