Philip Rebohle
858913ec0c
[dxbc] Shader decoder and compiler overhaul (2/2)
...
Removed the old decoder and the old shader compiler
and added documentation to the new structures.
2017-12-18 00:46:44 +01:00
Philip Rebohle
47347e38da
[dxbc] Shader decoder and compiler overhaul (1/2)
...
Major rewrite of the entire shader decoder to generate easy
to parse data structures for the compiler, which ultimately
allows new instructions to be implemented more easily.
2017-12-18 00:28:54 +01:00
Philip Rebohle
2ad5f49f3e
[dxbc] Shader compiler rewrite (2/2)
2017-12-14 12:53:53 +01:00
Philip Rebohle
464a3e7d4e
[dxbc] Shader compiler rewrite (1/2)
...
Rewrote most parts of the shader compiler and removed the old one. The next
step is to improve documentation and remove the remaining traces of the old
shader compiler.
2017-12-13 15:32:54 +01:00
Philip Rebohle
e872448ca3
[dxbc] Refactored shader compiler to return a DxvkShader
2017-12-08 18:14:05 +01:00
Philip Rebohle
b7e263fc73
[dxbc] Added highly experimental shader input/output interface code
2017-12-07 16:29:34 +01:00
Philip Rebohle
a9a03fec69
[dxvk] DxvkShader creates a VkShaderModule again
2017-11-20 14:03:00 +01:00
Philip Rebohle
43dfba2287
[dxbc] Separate code generator classed for each shader type
2017-11-13 00:22:52 +01:00
Philip Rebohle
4052951542
[dxbc] Removed most of the DXBC compiler again
2017-11-07 15:10:38 +01:00
Philip Rebohle
72f353074f
[dxbc] Initial xSGN chunk implementation
2017-11-01 00:01:40 +01:00
Philip Rebohle
bb5b588d23
[dxbc] Added DXBC to SPIR-V compiler stub
2017-10-16 17:50:09 +02:00