Some apps try use the D3DPERF_ functions for debug markers/annotations. This utilizes the DXVK_RegisterAnnotation hidden functions to share the interfaces. Co-authored-by: Oleg Kuznetsov <okouznetsov@nvidia.com>
Reviewed-by: Oleg Kuznetsov <okouznetsov@nvidia.com>
We can implement this properly in the future using VK_EXT_debug_utils.