Philip Rebohle
47347e38da
[dxbc] Shader decoder and compiler overhaul (1/2)
...
Major rewrite of the entire shader decoder to generate easy
to parse data structures for the compiler, which ultimately
allows new instructions to be implemented more easily.
2017-12-18 00:28:54 +01:00
Philip Rebohle
2ad5f49f3e
[dxbc] Shader compiler rewrite (2/2)
2017-12-14 12:53:53 +01:00
Philip Rebohle
464a3e7d4e
[dxbc] Shader compiler rewrite (1/2)
...
Rewrote most parts of the shader compiler and removed the old one. The next
step is to improve documentation and remove the remaining traces of the old
shader compiler.
2017-12-13 15:32:54 +01:00
Philip Rebohle
0f26d1c627
[dxbc] Removed <optional> dependency
2017-12-12 13:00:37 +01:00
Philip Rebohle
d941446ca0
[dxbc] Fixed bug in decoder that would return wrong component masks
2017-12-10 21:13:22 +01:00
Philip Rebohle
8887e8b2fa
[dxbc] Implemented interpolation modes for pixel shader inputs
2017-12-08 14:56:34 +01:00
Philip Rebohle
0843349d72
[dxbc] Added interpolation mode decoder
2017-12-08 13:24:08 +01:00
Philip Rebohle
abc0e98761
[dxbc] Added result modifiers, simple add instruction
2017-11-17 11:41:56 +01:00
Philip Rebohle
43dfba2287
[dxbc] Separate code generator classed for each shader type
2017-11-13 00:22:52 +01:00
Philip Rebohle
4052951542
[dxbc] Removed most of the DXBC compiler again
2017-11-07 15:10:38 +01:00
Philip Rebohle
72f353074f
[dxbc] Initial xSGN chunk implementation
2017-11-01 00:01:40 +01:00
Philip Rebohle
bc8cc76888
[dxbc] Added operand index decoder, entry point declaration
2017-10-29 02:35:16 +02:00
Philip Rebohle
f5ad024f5d
[dxbc] Implemented temporary register declarations
2017-10-26 16:32:10 +02:00
Philip Rebohle
294586eeb3
[dxbc] Instruction decoder work
2017-10-25 13:49:13 +02:00
Philip Rebohle
79e2236958
[dxbc] Some more decoding stuff
2017-10-22 23:13:29 +02:00
Philip Rebohle
6954cfd84c
[dxbc] Added helper classes for DXBC decoding
2017-10-21 17:58:58 +02:00