Philip Rebohle
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4a0c9dbaba
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[d3d11] Validate texture sample count
Fixes incorrect return values in case a game tries to create
a texture with an unsupported number of samples.
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2018-04-13 13:46:45 +02:00 |
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Philip Rebohle
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484308347a
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[d3d11] Treat D3D11SamplerState as state object
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2018-03-05 02:21:34 +01:00 |
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Philip Rebohle
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289da8065d
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[d3d11] Implemented border color support
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2017-12-21 16:54:20 +01:00 |
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Philip Rebohle
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2c5b1c151f
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[d3d11] Refactored texture creation
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2017-12-19 16:01:50 +01:00 |
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Philip Rebohle
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d9f38a7f42
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[d3d11] Minor restructuring
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2017-12-15 19:11:10 +01:00 |
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Philip Rebohle
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6de6421dfd
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[d3d11] Refactoring resource creation (1/2) - buffers
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2017-12-14 15:59:55 +01:00 |
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Philip Rebohle
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9b9840754d
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[d3d11] Added depth-stencil state objects
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2017-12-11 01:43:15 +01:00 |
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