pchome
|
f6bcd7438d
|
[tests] Simplified dxbc disasm test
* Avoid buggy wstring conversion
* Native `D3DReadFileToBlob()` and `D3DWriteBlobToFile()` used
* Extended to be able write to file directly
|
2018-03-05 15:04:30 +02:00 |
|
Grazvydas Ignotas
|
d1ae152f60
|
Fix build on gcc6
Fixes build with mingw from ubuntu 17.10.
Missing C++17 features I guess.
|
2018-01-19 00:59:40 +02:00 |
|
Philip Rebohle
|
f4cd90d6fa
|
[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
|
2018-01-07 20:05:27 +01:00 |
|
Philip Rebohle
|
f93745adcf
|
[dxbc] Implemented bfi and bfe instructions
|
2017-12-30 03:44:19 +01:00 |
|
Philip Rebohle
|
d66593fab5
|
[tests] Added simple app that compiles HLSL shaders
|
2017-12-26 01:04:03 +01:00 |
|
Philip Rebohle
|
e872448ca3
|
[dxbc] Refactored shader compiler to return a DxvkShader
|
2017-12-08 18:14:05 +01:00 |
|
Philip Rebohle
|
69b938118d
|
[general] Fixed write conflicts in logger
|
2017-12-06 23:36:11 +01:00 |
|
Philip Rebohle
|
5944410d2c
|
[tests] Removed dxvk dependency for d3d11 and dxgi tests
|
2017-12-06 19:06:23 +01:00 |
|
Philip Rebohle
|
46909f82fc
|
[tests] Added DXBC disassembler
|
2017-12-06 18:53:25 +01:00 |
|
Philip Rebohle
|
a9a03fec69
|
[dxvk] DxvkShader creates a VkShaderModule again
|
2017-11-20 14:03:00 +01:00 |
|
Philip Rebohle
|
745466652c
|
[dxvk] Removed shader resource slots for now, needs work
|
2017-11-18 10:42:27 +01:00 |
|
Philip Rebohle
|
72a87093c5
|
[dxvk] Moved some SPIR-V bits to separate directory
|
2017-10-18 09:50:30 +02:00 |
|
Philip Rebohle
|
dd20e09708
|
[tests] Added DXBC compiler executable for testing purposes
|
2017-10-16 20:41:40 +02:00 |
|