Joshua Ashton
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9280818a57
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[util] Implement fclamp for fp special cases
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2019-12-11 03:18:39 +01:00 |
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Joshua Ashton
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d44707e349
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[util] Mark clamp & align as constexpr
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2019-12-11 03:18:39 +01:00 |
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Philip Rebohle
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ec3b7e39af
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[util] Fix includes
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2018-05-09 20:37:49 +02:00 |
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Philip Rebohle
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c7d2957d8f
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[util] Remove duplicate tzcnt function
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2018-05-09 20:09:09 +02:00 |
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Philip Rebohle
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5465ee8a85
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[util] Add tzcnt function
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2018-05-09 00:01:00 +02:00 |
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Philip Rebohle
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e198bd2d55
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[d3d11] Sub-allocate from larger update buffers for UpdateSubresources
Reduces the allocation overhead when applications frequently
call UpdateSubresources to update small buffers and textures.
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2018-01-23 16:43:55 +01:00 |
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Philip Rebohle
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2b6cb25675
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[d3d11] Implemented D3D11_APPEND_ALIGNED_ELEMENT
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2017-12-18 23:24:10 +01:00 |
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Philip Rebohle
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9827ace3b0
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[d3d11] Fixed buffer bindings with non-zero offsets
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2017-12-14 19:07:08 +01:00 |
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Philip Rebohle
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00e63d71a9
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Initial commit
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2017-10-10 23:32:13 +02:00 |
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