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Commit Graph

5456 Commits

Author SHA1 Message Date
WinterSnowfall
243c2f3cf5 [d3d9] remove support for the A1/X1R5G5B5 formats 2023-03-14 13:17:13 +00:00
Philip Rebohle
af811656bb [meta] Update issue template 2023-03-13 17:54:34 +01:00
Philip Rebohle
05fb634f91 [util] Use __wine_dbg_output if available 2023-03-13 16:32:32 +01:00
Blisto91
3a123222e5 [util] Enable cached vertex buffers for SpellForce 3 2023-03-13 13:22:39 +01:00
Philip Rebohle
4faa598e09 [dxvk] Report memory used rather than allocated for heap properties
We can do this at least for DXVK's own memory allocations.
2023-03-12 13:59:47 +01:00
Philip Rebohle
6783123654 [dxgi] Use heap size to determine reservable memory
Budgets can change dynamically, so this should be more robust.
2023-03-12 13:59:17 +01:00
Robin Kertels
d14dcf5d47 [d3d9] Fix redundant copy of SWVP VS consts
Fixes performance regression caused by state block changes.
2023-03-10 03:24:32 +00:00
Joshua Ashton
996acbe3f2 [d3d9] Refactor state blocks to allocate dynamically. 2023-03-07 23:24:01 +00:00
Blisto91
8ecd1b3b6b [util] enableDialogMode for Codename Panzers Phase One/Two 2023-03-07 22:51:23 +00:00
Philip Rebohle
7f21a6c491 [dxvk] Accumulate query data into query object
And do so when adding additional query handles, in order
to avoid allocating queries indefinitely if End is never
called, which Halo:MCC supposedly does.

Co-authored-by: Sam Edwards <CFSworks@gmail.com>
2023-03-06 12:35:22 +01:00
Philip Rebohle
e430ff5cfd [dxvk] Use small_vector to store query handles. 2023-03-06 12:35:22 +01:00
Joshua Ashton
1acf885109 [dxvk] Call SDL_Vulkan_LoadLibrary in getInstanceExtensions for SDL WSI
Closes: #3275
2023-03-03 00:14:22 +00:00
Robin Kertels
1c6fc7b5b8 [d3d9] Clamp stage and type in [G,S]etTextureStageState
This is what happens on the Nvidia D3D9 driver.
Dawn of Magic 2 calls SetTextureStageState with a
stage > 7 and expects that to succeed.
2023-03-02 13:41:32 +00:00
Guy1524
5609c5e076
[util] Reduce maximum chunk size for WILD HEARTS.
Co-authored-by: Blisto91 <47954800+Blisto91@users.noreply.github.com>
2023-03-01 15:38:14 +01:00
Philip Rebohle
55e7cb1d54 [dxgi] Only log QueryInterface errors once 2023-03-01 13:25:56 +01:00
Philip Rebohle
4c78964679 [d3d9] Only log QueryInterface errors once 2023-03-01 13:25:56 +01:00
Philip Rebohle
cc78276897 [d3d11] Only log QueryInterface errors once 2023-03-01 13:25:56 +01:00
Philip Rebohle
aa92cf48f5 [util] Add function to cache QueryInterface errors 2023-03-01 13:25:56 +01:00
Philip Rebohle
81440340ac [d3d9,dxvk,util] Actually use dxvk::mutex 2023-03-01 13:03:43 +01:00
Philip Rebohle
2356d34f2e [d3d11] Create video context resources on demand
Saves another memory allocation that we will often not need.
2023-03-01 12:37:06 +01:00
Philip Rebohle
f4b91817fe [dxvk] Create dummy sampler and buffer on demand
We only need the dummy buffer for transform feedback, all other cases
are handled by null descriptors. May save a memory allocation.
2023-03-01 12:10:48 +01:00
Philip Rebohle
2be0d6842e [dxvk] Add option to limit memory chunk size 2023-03-01 11:53:18 +01:00
Robin Kertels
0d28be4ab8 [d3d9] Fix capturing lights in state block 2023-02-23 13:15:17 +00:00
Blisto91
081181313e
[util] Limit Battle Fantasia Revisited Edition to 60fps (#3256) 2023-02-18 10:54:14 +01:00
TacoDeBoss
caf31033d7
[util] Far Cry 2: Set VendorId to Nvidia, enable apitraceMode (#3241) 2023-02-07 12:14:48 +01:00
Paul Gofman
2263dcad95 [d3d11] Improve video processor caps query stubs 2023-01-31 13:39:09 +01:00
Jens Peters
41b1efd7ce [dxgi] Fix potential division by zero in log statement
Apparently 0/0 is legal and should be interpreted as 0/1.
2023-01-28 00:51:01 +01:00
Philip Rebohle
c6111eaf61 [dxvk] Fix small_vector size
Kind of harmless since we're not using this much.
2023-01-27 05:27:49 +01:00
Philip Rebohle
2abc102d2c [meta] Release 2.1 2023-01-24 14:54:09 +01:00
Philip Rebohle
61d72eebc1 [dxgi,d3d9] Use global singleton for DXVK instances
No reason to have multiple of these around, and instance creation
is fairly expensive.
2023-01-23 17:17:56 +01:00
Philip Rebohle
d4143429c4 [util] Add Singleton helper 2023-01-23 17:17:43 +01:00
Philip Rebohle
255ab1a63c [hud] Display more useful driver info in HUD
Vulkan versions are irrelevant anyway, not sure why we
ever displayed that in the first place.
2023-01-23 00:10:39 +01:00
Philip Rebohle
3128f4ea8e [dxgi] Implement IDXGIVkInteropFactory for DXGI factory 2023-01-22 20:04:39 +01:00
Philip Rebohle
0ee69fef00 [dxgi] Define IDXGIVkInteropFactory interface 2023-01-22 19:57:17 +01:00
Philip Rebohle
41ee092b97 [dxvk] Get rid of global timeline semaphore
Timeline semaphores are broken on 32-bit Proton, so just use the existing
command list binary semaphore to synchronize sparse binding operation.

This will introduce some additional graphics queue submissions around
sparse binding, but since that is basically unused it's not a concern.
2023-01-21 13:15:09 +01:00
Philip Rebohle
d020f4451a [dxvk] Invalidate all v16 cache files
We were randomly writing bogus data in an irrecoverable way,
so in order to not cause any problems for users, invalidate
all caches created with this version.
2023-01-21 01:24:02 +01:00
Philip Rebohle
3d24560af7 [dxvk] Fix reading out-of-bounds memory in state cache
Fixes #3196, not to mention that this was god-awful code anyway.
2023-01-21 01:14:45 +01:00
Philip Rebohle
0af5ececa6 [dxvk] Also reset descriptor pool when only one pool is in use
This way we can often avoid allocating additional descriptor pools.
2023-01-20 15:23:25 +01:00
Philip Rebohle
eacb8da9f7 [dxvk] Tweak descriptor pool numbers
Increases the descriptor pool size on 64-bit, but also makes
significantly better use of descriptor pool memory in situations
with very high draw counts and many UBO descriptor set updates.
2023-01-20 14:34:46 +01:00
Philip Rebohle
4d0d455895 [vulkan] Try loading winevulkan.dll before vulkan-1.dll
Should bypass issues with third-party overlays trying to hook Vulkan.
2023-01-18 18:10:57 +01:00
Philip Rebohle
c6668ffbaa [dxvk] Drop shader module workaround for compute pipelines.
This was a bug in early Nvidia development drivers, but has been fixed since.
2023-01-18 15:56:00 +01:00
Blisto91
906b931e61 [util] Disable unmapping for BlazBlue Centralfiction 2023-01-17 20:49:26 +01:00
Philip Rebohle
d7a4ddb5d0 [d3d11] Implement more accurate resource tracking on deferred contexts
Allows us to track chunks that access any given tracked resource more
accurately and flush as needed, e.g. if a staging buffer is written at
the start of a long command list.
2023-01-17 15:01:06 +01:00
Philip Rebohle
cf5adb8b12 [d3d11] Improve flushing around deferred context submissions 2023-01-17 15:01:06 +01:00
Philip Rebohle
591e2df701 [d3d11] Consider flushing after each CS chunk
This way we will never end up with overly long command lists.
2023-01-17 15:01:06 +01:00
Philip Rebohle
2a3d7ee7dc [d3d11] Use new flush heuristic 2023-01-17 15:01:06 +01:00
Philip Rebohle
f952418958 [d3d11] Determine pending commands based on sequence number
We get this for free and this allows us to query how many CS chunks
have been emitted since the last flush.
2023-01-17 15:01:06 +01:00
Philip Rebohle
0ac247c89c [util] Add helper class for common flush heuristic 2023-01-17 15:01:06 +01:00
Philip Rebohle
741cc493c6 [dxvk] Increase maximum number of command buffers in flight 2023-01-17 15:01:06 +01:00
Philip Rebohle
f7aa310fdd [dxvk] Disable pipeline lifetime tracking for RADV
Seems like this is not needed on this driver, so let's just use
the fast path by default. Makes the current implementation work
with 32-bit games as well since caching does not work yet.
2023-01-17 14:02:38 +01:00