Joshua Ashton
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c0c1565cba
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[d3d9, dxso] Alias color and depth samplers and improve tracking
Takes me from 340 -> 460fps in A Hat in Time's main menu when CPU bound.
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2021-08-10 23:46:03 +00:00 |
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Joshua Ashton
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e2ad3b1b20
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[d3d9] Improve sampler anisotropy normalization
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2020-05-21 08:58:39 +01:00 |
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Joshua Ashton
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f88f424da4
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[d3d9] Convert border color to float in CS thread
It's cheaper to look up sampler keys this way
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2020-05-07 13:11:59 +01:00 |
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Joshua Ashton
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fd75775197
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[d3d9] Use unordered comparison opposed to isnan
Results in better codegen
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2020-05-07 13:05:36 +01:00 |
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Joshua Ashton
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198ce13934
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[d3d9] Replace clamp with min in sampler normalization
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2020-05-07 13:01:14 +01:00 |
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Joshie
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54ed8f0bb0
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[d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
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2019-12-16 04:28:01 +01:00 |
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