Philip Rebohle
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0eaad2eb5b
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[dxso] Don't create shader object for redundant PS permutations
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2022-07-30 22:15:41 +01:00 |
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Robin Kertels
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0061139652
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[d3d9] Copy shader defined constants into SWVP UBO
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Georg Lehmann <dadschoorse@gmail.com>
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2021-11-30 01:57:22 +00:00 |
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Robin Kertels
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39039f9ac8
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[dxso+d3d9] Clean up texture slots
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2021-11-30 01:57:22 +00:00 |
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Philip Rebohle
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cd8a2bcfcd
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
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Joshua Ashton
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3e65c2bb87
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[d3d9] Reduce copying around of shader metadata at Create time
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2020-09-11 21:49:14 +01:00 |
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ishitatsuyuki
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bb85a4caa8
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Handle non-ASCII characters properly in paths
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2020-09-10 15:56:38 +02:00 |
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Joshua Ashton
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ae68e3a5bc
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[d3d9] Defer managed texture uploads until PrepareDraw and when needed
This also caches shader masks used for hazard tracking.
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2020-02-14 00:51:58 +00:00 |
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Joshie
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54ed8f0bb0
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[d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
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2019-12-16 04:28:01 +01:00 |
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