This reverts commit 800f71c4f53bb13276571b09fecf8c878eb7b9bd.
We can't do this without breaking fossilize DBs because we compile the
SHA1 hash into the shader binary.
Previously we were getting incorrect values here.
The u suffix is no longer necessary, which was originally there to work around a MSVC compiler warning which now doesn't happen under the new code 🤷♀
If an application compiles the same shader multiple times, we should reuse
an already existing DxvkShaderModule instead of creating a new one. This
helps keep the number of DxvkGraphicsPipeline objects low in games such
as Rise of the Tomb Raider.