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mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-05 11:52:10 +01:00

1524 Commits

Author SHA1 Message Date
Philip Rebohle
b36fa75d1d
[dxvk] Disable CUDA interop extensions on 32-bit builds 2021-10-01 15:32:40 +02:00
Philip Rebohle
7193962381
[d3d11] Enable VK_KHR_buffer_device_address if necessary
Just enabling the extension doesn't necessarily do anything.
2021-10-01 14:12:17 +02:00
Robin Kertels
2735988fa2 [d3d11] Only use cube arrays for regular cubemap views when enabled 2021-09-26 23:17:16 +02:00
Adam Moss
86148ec070
[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
Notably, fairly generic functions to create/launch/destroy Cuda kernels,
and methods to fetch GPU virtual addresses and handles for DX11 resources.

Note: Requires some corresponding dxvk-nvapi changes for DLSS to
be initialized successfully.
2021-09-24 15:10:07 +02:00
Philip Rebohle
dd7ffbc803
[d3d11] Also validate draw buffer for DispatchIndirect
Oversight.
2021-09-12 16:18:25 +02:00
Philip Rebohle
de7fb51e64
[d3d11] Validate indirect draw buffer size
Otherwise, if the draw parameter offset is out of bounds, we
may hang the GPU.

Fixes #2286.
2021-09-12 01:23:04 +02:00
Philip Rebohle
67391a7bb0
[d3d11] Introduce d3d11.ignoreGraphicsBarriers option 2021-09-09 14:28:25 +02:00
Georg Lehmann
b13260c689 [d3d11] Use BitMask helper 2021-08-16 08:49:46 -07:00
Philip Rebohle
56395c9bc8
[d3d11] Re-implement frame latency events using Win32 semaphore
Matches native DXGI behaviour more accurately, and fixes a hang in
Shin Megami Tensei 3.
2021-08-05 22:57:58 +02:00
Philip Rebohle
4c222ec557
[d3d11] Use callback fence to signal Flush1 event 2021-08-05 22:57:58 +02:00
Philip Rebohle
11bbc07ea1
[dxvk] Support destination pitch in packImageData 2021-07-19 16:54:56 +02:00
Philip Rebohle
e23792ef91
[d3d11] Fix handling sRGB UAV images 2021-07-07 16:00:12 +02:00
Connor Abbott
aae0e57a46
Don't add def file as an object
This is unnecessary even on mingw, and leads to duplicating the .def
file on the linking command line which winegcc complains about.
2021-07-03 14:28:28 +02:00
Connor Abbott
b9135ca0cd
Do not try to load libraries natively under __WINE__
This was only half-implemented (e.g. OpenXR was still calling
GetModuleHandle), broke compilation with Vulkan due to mismatched ABI,
and wouldn't have worked anyways with winelib builds because we still
need access to wine's implementation of the Vulkan win32 winsys
integration. Perhaps this is still useful for dxvk-native but if so it
should be re-added under a DXVK_NATIVE flag.
2021-07-03 14:28:28 +02:00
Philip Rebohle
3b857d93b5
[d3d11] Add d3d11.disableMsaa option to disable multisampling
Aims to be mostly transparent to the application, although breakage
can still happen if shaders query the sample count and do not handle
a sample count of 1.
2021-07-02 05:52:05 +02:00
Paul Gofman
8b6ac527b4 [d3d11] Initialize buffer flags in D3D11UnorderedAccessView::GetDescFromResource(). 2021-07-01 15:20:07 +02:00
Philip Rebohle
cd8a2bcfcd [dxvk] Use custom sync primitives 2021-06-29 00:51:20 +02:00
Philip Rebohle
08a6b42458
[d3d11] Fix box validation in CopySubresourceRegion1 2021-06-24 21:07:48 +02:00
Philip Rebohle
9f80d9f8b2
[d3d11] Remove functions to update mapped buffers
No longer relevant since staging images will no longer be backed
by actual Vulkan images and dynamic images are not GPU-writable.
2021-06-24 21:07:48 +02:00
Philip Rebohle
7d76262c52
[d3d11] Use D3D11_COMMON_TEXTURE_MAP_MODE_STAGING if possible 2021-06-24 21:07:48 +02:00
Philip Rebohle
450c42444f
[d3d11] Use UpdateImage in D3D11DeferredContext::MapImage 2021-06-24 21:07:48 +02:00
Philip Rebohle
fd66f44561
[d3d11] Use UpdateImage in D3D11ImmediateContext::UnmapImage 2021-06-24 21:07:48 +02:00
Philip Rebohle
6ba1746d46
[d3d11] Introduce UpdateImage 2021-06-24 21:07:48 +02:00
Philip Rebohle
5e4ed2d929
[d3d11] Introduce CopyImage 2021-06-24 21:07:48 +02:00
Philip Rebohle
cd17301236
[d3d11] Introduce CopyBuffer
Generalizes some copy code.
2021-06-24 21:07:48 +02:00
Philip Rebohle
1a6f4456d8
[d3d11] Introduce ComputeMappedOffset for image resources
Modifies GetSubresourceLayout slightly in case only a partial aspect
mask is being passed to the function. This way we can conveniently
compute the offset of a given pixel within the mapped buffer of an
image subresource.
2021-06-24 21:07:48 +02:00
Philip Rebohle
7c0ee272c3
[d3d11] Add texel buffer usage to staging buffer
Needed for staging image updates.
2021-06-24 21:07:48 +02:00
Philip Rebohle
7160b85924
[d3d11] Add texel buffer usage flags to mapped subresource buffers 2021-06-24 21:07:48 +02:00
Philip Rebohle
731e88b196
[d3d11] Handle MAP_MODE_STAGING in initializer
Otherwise, we'll crash if no real image is present.
2021-06-24 21:07:48 +02:00
Philip Rebohle
596f65f75f
[d3d11] Handle MAP_MODE_STAGING when mapping images on the immediate context 2021-06-24 21:07:48 +02:00
Philip Rebohle
9e15831a2d
[d3d11] Store packed format info in D3D11CommonTexture 2021-06-24 21:07:48 +02:00
Philip Rebohle
f155b8a8b9
[d3d11] Introduce DiscardSlice and GetMappedSlice for image resources
These do the same as they do for buffer resources, but for a mapped
image subresource instead.
2021-06-24 21:07:48 +02:00
Philip Rebohle
11aa2a703a
[d3d11] Introduce D3D11_COMMON_TEXTURE_MAP_MODE_STAGING
This map mode can be used when no Vulkan image is needed to back a
staging resource, which can save a significant amount of memory.
2021-06-24 21:07:48 +02:00
Philip Rebohle
b384f5372e
[d3d11] Zero-initialize mapped buffers for images correctly 2021-06-24 21:07:48 +02:00
Philip Rebohle
f50c5234dc
[dxvk] Add source offset/extent to copyPackedBufferToDepthStencilImage 2021-06-24 21:07:48 +02:00
Philip Rebohle
a14884c652
[dxvk] Add destination offset/extent to copyDepthStencilImageToPackedBuffer
Needed to support partial copies between buffers and depth-stencil images.
2021-06-24 21:07:47 +02:00
Philip Rebohle
ba4938e201
[dxvk] Add slice alignment to copyImageToBuffer 2021-06-24 21:07:47 +02:00
Philip Rebohle
4840cdaf8c
[dxvk] Add slice alignment to copyBufferToImage 2021-06-24 21:07:45 +02:00
Georg Lehmann
6b8ab4fd38 [d3d11] Remove mingw-w64 < 6 workarounds 2021-06-15 20:41:34 +02:00
Philip Rebohle
e281eee795 [dxgi] Add NotifyModeChange method to IDXGIVkSwapChain 2021-06-12 13:50:08 +02:00
Philip Rebohle
8b67ef724e [d3d11] Add frame rate limiter and dxgi.maxFrameRate option 2021-06-12 13:50:08 +02:00
Joshua Ashton
e64a8ee61a [d3d11] Bump frame id before presentation 2021-06-01 18:31:29 +02:00
Joshua Ashton
f98a45b305 [d3d11] Sync frame latency after presentation 2021-06-01 18:16:35 +02:00
Philip Rebohle
0b88d0deab
[vulkan] Remove getSyncSemaphores from presenter
Instead, return the semaphores in acquireNextImage.
2021-06-01 04:32:50 +02:00
Philip Rebohle
253884a8c7
[vulkan] Remove fence from presenter
We don't use these anywhere.
2021-06-01 03:51:16 +02:00
Philip Rebohle
383cde2051
[d3d11] Allow creation of render target views for planar images 2021-05-30 19:42:44 +02:00
Philip Rebohle
01051bac99
[d3d11] Allow creation of unordered access views for planar images 2021-05-30 19:42:44 +02:00
Philip Rebohle
6d72bc94f4
[d3d11] Allow creation of shader resource views for planar images 2021-05-30 19:42:44 +02:00
Philip Rebohle
2740030fca
[d3d11] Support video processor output views in ClearView 2021-05-30 19:42:44 +02:00
Philip Rebohle
b04721f9a2
[d3d11] Use staging buffer for MapImage on deferred contexts 2021-05-30 19:42:44 +02:00