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Commit Graph

2 Commits

Author SHA1 Message Date
Philip Rebohle
736f743ae4
[spirv] Implement faster in-memory compression for shaders
Seems to be anything up to 3x as fast to decode than the previous code,
with the compression ratio being slightly worse. Encoding seems faster
as well.
2022-04-11 02:55:12 +02:00
Philip Rebohle
f32200b668
[spirv] Implement in-memory compression for shader modules 2019-04-04 13:00:31 +02:00