Philip Rebohle
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939faeaf27
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[dxbc] Implemented sampler declaration
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2017-12-10 03:39:35 +01:00 |
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Philip Rebohle
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bfb05f24b8
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[dxbc] Implemented support for MUL instruction
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2017-12-09 01:49:30 +01:00 |
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Philip Rebohle
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c90bc3e946
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[dxbc] Implemented proper resource slot mapping
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2017-12-08 22:30:41 +01:00 |
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Philip Rebohle
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feab720ddb
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[spirv] Added methods to force type declaration for arrays and structs
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2017-12-08 19:50:36 +01:00 |
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Philip Rebohle
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0610296248
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[d3d11] Implemented constant buffer binding
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2017-12-08 19:39:33 +01:00 |
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Philip Rebohle
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e872448ca3
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[dxbc] Refactored shader compiler to return a DxvkShader
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2017-12-08 18:14:05 +01:00 |
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Philip Rebohle
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a2f66025f8
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[dxbc] Implemented constant buffers
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2017-12-08 17:08:26 +01:00 |
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Philip Rebohle
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9f4cc6b77d
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[dxbc] Minor cleanups
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2017-12-08 15:30:12 +01:00 |
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Philip Rebohle
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8887e8b2fa
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[dxbc] Implemented interpolation modes for pixel shader inputs
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2017-12-08 14:56:34 +01:00 |
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Philip Rebohle
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bd8dc20fa2
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[dxbc] User-defined shader interface cannot be an array due to interpolation modes
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2017-12-08 14:18:30 +01:00 |
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Philip Rebohle
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0843349d72
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[dxbc] Added interpolation mode decoder
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2017-12-08 13:24:08 +01:00 |
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Philip Rebohle
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e3533fb634
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[dxbc] Implemented user-defined shader interface
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2017-12-08 12:59:08 +01:00 |
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Philip Rebohle
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b7e263fc73
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[dxbc] Added highly experimental shader input/output interface code
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2017-12-07 16:29:34 +01:00 |
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Philip Rebohle
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1f89452014
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[d3d11] Implemented input layout creation
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2017-12-07 12:45:02 +01:00 |
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Philip Rebohle
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dece62c70a
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[d3d11] Implemented basic shader creation methods
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2017-12-06 18:54:01 +01:00 |
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Philip Rebohle
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a9a03fec69
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[dxvk] DxvkShader creates a VkShaderModule again
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2017-11-20 14:03:00 +01:00 |
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Philip Rebohle
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745466652c
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[dxvk] Removed shader resource slots for now, needs work
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2017-11-18 10:42:27 +01:00 |
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Philip Rebohle
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a84e2eabc2
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[dxvk] Restructured state tracker again
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2017-11-17 19:49:44 +01:00 |
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Philip Rebohle
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abc0e98761
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[dxbc] Added result modifiers, simple add instruction
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2017-11-17 11:41:56 +01:00 |
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Philip Rebohle
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4c0404d3c6
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[dxbc] Removes shader input/output interfaces for now, needs more work
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2017-11-17 11:41:46 +01:00 |
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Philip Rebohle
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cded7726a7
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[dxbc] Added pixel shader code generator stub
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2017-11-16 02:07:10 +01:00 |
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Philip Rebohle
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5d26f0fb0c
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[dxbc] Implemented operand modifiers and load/store stuff
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2017-11-16 01:30:17 +01:00 |
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Philip Rebohle
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901abe4356
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[dxbc] Implemented some very basic load/store operations
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2017-11-13 02:07:13 +01:00 |
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Philip Rebohle
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43dfba2287
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[dxbc] Separate code generator classed for each shader type
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2017-11-13 00:22:52 +01:00 |
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Philip Rebohle
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403ab75aeb
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[dxbc] More sophisticated component mask/swizzle classes
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2017-11-07 15:11:09 +01:00 |
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Philip Rebohle
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4052951542
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[dxbc] Removed most of the DXBC compiler again
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2017-11-07 15:10:38 +01:00 |
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Philip Rebohle
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9cdc341946
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[dxbc] Some shader signature stuff
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2017-11-01 16:43:04 +01:00 |
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Philip Rebohle
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72f353074f
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[dxbc] Initial xSGN chunk implementation
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2017-11-01 00:01:40 +01:00 |
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Philip Rebohle
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bc8cc76888
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[dxbc] Added operand index decoder, entry point declaration
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2017-10-29 02:35:16 +02:00 |
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Philip Rebohle
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f5ad024f5d
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[dxbc] Implemented temporary register declarations
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2017-10-26 16:32:10 +02:00 |
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Philip Rebohle
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200da4cf60
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[spirv] Added SpirvModule class to generate SPIR-V code
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2017-10-26 15:40:39 +02:00 |
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Philip Rebohle
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294586eeb3
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[dxbc] Instruction decoder work
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2017-10-25 13:49:13 +02:00 |
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Philip Rebohle
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79e2236958
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[dxbc] Some more decoding stuff
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2017-10-22 23:13:29 +02:00 |
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Philip Rebohle
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6954cfd84c
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[dxbc] Added helper classes for DXBC decoding
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2017-10-21 17:58:58 +02:00 |
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Philip Rebohle
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1bf05d3687
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[spirv] Moved SPIR-V-specific stuff to separate directory
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2017-10-18 10:36:47 +02:00 |
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Philip Rebohle
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72a87093c5
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[dxvk] Moved some SPIR-V bits to separate directory
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2017-10-18 09:50:30 +02:00 |
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Philip Rebohle
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c1e9d3236f
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[dxbc] Added type info struct
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2017-10-17 13:02:57 +02:00 |
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Philip Rebohle
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0a57a4ddf5
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[dxbc] Figuring out how to best generate SPIR-V module code
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2017-10-16 19:53:17 +02:00 |
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Philip Rebohle
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bb5b588d23
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[dxbc] Added DXBC to SPIR-V compiler stub
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2017-10-16 17:50:09 +02:00 |
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