Philip Rebohle
acf70501d2
[d3d9] Call endFrame at the end of each frame
2022-06-28 14:35:57 +02:00
Philip Rebohle
ab0c15ea54
[dxvk] Introduce DxvkContextType
2022-06-28 14:35:57 +02:00
Philip Rebohle
4cc559d690
[d3d9] Pass shader stage when binding shader resources
2022-06-28 14:32:30 +02:00
Joshua Ashton
5b7406fed5
[d3d9] Fix crash when using StretchRect with NULL rts
2022-05-10 02:02:35 +01:00
Robin Kertels
3004026db8
[d3d9] Only bind RT if we actually write to it
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The alternative render path for shadow maps in Dead Space relies on this.
2022-04-20 00:58:17 +01:00
Robin Kertels
bdafa16e39
[d3d9] Only bind depth buffer if the depth or stencil test is enabled
2022-04-20 00:58:17 +01:00
Robin Kertels
42c66c410e
[d3d9] Calculate slice alignment when uploading straight from the mapping buffer
2022-04-06 18:52:58 +00:00
Philip Rebohle
e7e7fa231c
[dxvk] GPU query reset path
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Require VK_EXT_host_query_reset instead. This fallback path is
untested nowadays and too slow to be useful.
2022-03-30 13:32:18 +02:00
Robin Kertels
b2f22d5719
[d3d9] UpdateTexture: Handle automatic mip gen properly
2022-03-24 02:31:42 +00:00
Joshua Ashton
787a979514
[d3d9] Implement D3D9UserDefinedAnnotation
2022-03-17 11:35:19 +01:00
Joshua Ashton
47b1ab52ce
[d3d9] Implement D3D9GlobalAnnotationList
2022-03-17 11:35:19 +01:00
Robin Kertels
115385d1d9
[d3d9] Update buffer seq number in FlushBuffer
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How did I miss this?!
2022-03-15 01:24:54 +00:00
Robin Kertels
5f4fc56226
[d3d9] Update texture sequence number AFTER using it
2022-03-13 17:13:00 +00:00
Derek Lesho
6640cc350c
[d3d9] Add support for shared IDirect3DTexture9 resources.
2022-03-12 16:23:06 +01:00
Joshua Ashton
dc6c350cf2
[d3d9] Add fallthrough comment to SetRenderState
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Silences a warning
2022-03-10 00:47:38 +01:00
Joshua Ashton
53b9a723ac
[d3d9] Set initial dirty state flags
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We had a bug where initial state values caused the data to not get sent to the backend.
Let's fix that going forward and dirty everything we possibly can on device creation.
2022-03-09 23:33:12 +00:00
Robin Kertels
b42c07253e
[d3d9] Fix sysmem readback
2022-02-24 07:49:55 +00:00
Robin Kertels
a81c653b42
[d3d9] Fix synchronization after readback
2022-02-22 21:49:28 +00:00
Robin Kertels
29d8812709
[d3d9] Don't set NeedsReadback for POOL_SYSMEM textures
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... or in SetRenderTarget because we always do readback for render targets.
2022-02-21 13:43:04 +00:00
Robin Kertels
b163a99bde
[d3d9] Clean up texture locking
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We had two code paths that largely did the same.
2022-02-21 00:08:41 +00:00
Robin Kertels
dde83717f1
[d3d9] Rename WrittenByGPU to NeedsReadback
2022-02-21 00:08:41 +00:00
Robin Kertels
40444c1f50
[d3d9] Unify texture uploads
2022-02-21 00:08:41 +00:00
Robin Kertels
97ae14b6a0
[d3d9] Synchronize only to given sequence number in WaitForResources
2022-02-20 03:29:31 +00:00
Robin Kertels
917a8d00a2
[d3d9] Track last staging resource usage with a sequence number
2022-02-20 03:29:31 +00:00
Robin Kertels
c12cd1952c
[d3d9] Handle different mip chain lengths in UpdateTexture
2022-02-20 03:29:04 +00:00
Philip Rebohle
4d9b464f7c
[d3d9] Use new waitForResource method
2022-02-14 03:15:47 +01:00
Philip Rebohle
a03c038f03
[d3d9] Exit early in ProcessVertices if the vertex count is 0
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We don't want to pass a zero-sized copy to the backend.
2022-02-13 02:08:19 +01:00
Philip Rebohle
d96c5a1076
[dxvk] Store DXVK device inside DxvkCsThread object
2022-02-13 02:07:48 +01:00
Philip Rebohle
37f3d9208b
[dxvk] Introduce sequence numbers for CS submissions
2022-02-11 18:17:34 +01:00
Robin Kertels
b220c8989b
[d3d9] Only enable FETCH4 for single channel formats
2022-01-28 21:34:18 +00:00
Georg Lehmann
f5744284eb
[d3d9] Dirty FF vertex shader if any D3D9VertexDeclFlags change.
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The vertex shader depends on all of these in some way.
2022-01-10 22:06:15 +00:00
Christopher Egert
b1a6cbad7f
[d3d9] Update FFVS when D3DFVF_PSIZE is specified.
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This fixes #2387
2022-01-10 20:05:41 +00:00
Robin Kertels
6c17b8801c
[d3d9] Add strict option to float emulation setting
2021-12-05 16:49:19 +00:00
Robin Kertels
804eca9cad
[d3d9] Respect shader defined constants for HWVP/PS buffer binding range
2021-11-30 01:57:22 +00:00
Robin Kertels
0061139652
[d3d9] Copy shader defined constants into SWVP UBO
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Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Georg Lehmann <dadschoorse@gmail.com>
2021-11-30 01:57:22 +00:00
Robin Kertels
39039f9ac8
[dxso+d3d9] Clean up texture slots
2021-11-30 01:57:22 +00:00
Robin Kertels
7f89fe1406
[d3d9+utils] Remove swvp hack
2021-10-15 10:54:18 +01:00
Robin Kertels
530f87f158
[d3d9+dxso] Rely on robustness for unset HW VS & PS constants
2021-10-15 10:54:18 +01:00
Robin Kertels
869f75895c
[d3d9+dxso] Switch constant buffer order
2021-10-15 10:54:18 +01:00
Robin Kertels
791d533a1d
[d3d9+dxso] Rely on robustness for unset SWVP constants
2021-10-15 10:54:18 +01:00
Robin Kertels
01f633289b
[d3d9] Use mapped slice when locking POOL_DEFAULT textures
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Fixes an issue where the game would end up using the wrong
buffer slice if it previously mapped the same texture with DISCARD.
Fixes #2329
2021-10-15 10:46:40 +01:00
Robin Kertels
c8341e4be3
[d3d9] Fix lenient clears
2021-09-28 21:14:02 +01:00
Robin Kertels
c4449faf5a
[d3d9] Don't clamp clears to the size of RT 0
2021-09-27 21:57:15 +01:00
Robin Kertels
29ee1a74e6
Revert "[d3d9] Avoid depth degenerate viewports"
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This reverts commit 78d22cc7a5e03817ed06002f50120bfe77efcdd3.
2021-09-27 14:55:49 +01:00
Georg Lehmann
827c7a892c
[util] Replace countof with std::size
2021-09-10 11:58:46 +01:00
Georg Lehmann
ed70f9a07c
[d3d9] Support unsupported formats in LockRect
2021-08-23 17:38:50 +01:00
Georg Lehmann
82d40f5bba
[d3d9] Return a pointer in GetUnsupportedFormatInfo
2021-08-23 17:38:50 +01:00
Georg Lehmann
41d0fcff95
[d3d9] Disable projection for PS 1.4
2021-08-19 01:47:42 -07:00
Robin Kertels
956b23c9e9
[d3d9] Use correct pitch to calculate buffer offset
2021-08-18 13:31:00 -07:00
Joshua Ashton
3718cee9eb
[d3d9] Clean up texture type tracking
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Additionally stops leaky pipelines on PS 1.x shaders from partial mask updates.
2021-08-17 07:02:56 -07:00