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mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-05 02:52:11 +01:00

130 Commits

Author SHA1 Message Date
Robin Kertels
903f1af176 [d3d9] Fix PresentGDI 2024-09-12 15:39:21 +02:00
llyyr
1a1c3a4202 [d3d9,d3d11] recreate swapchain on VK_SUBOPTIMAL_KHR
The vulkan wayland wsi returns suboptimal when the window is
fullscreened and not directly scanned out, and there are modifiers
available that would allow the window to be directly scanned out.
Recreate the swapchain if we receive suboptimal result.

This allows us recreate the swapchain to use a modifier that allows
direct scan-out under winewayland on wayland compositors.
2024-09-11 16:38:26 +02:00
Robin Kertels
11efd5092e [d3d9] Handle remaining edge cases of Discard & Lockable 2024-09-04 22:17:10 +00:00
Philip Rebohle
04d558cf2e [util] Make frame rate limiter enablement heuristic more robust
Allow for more buffering to happen in order to not enable the limiter
too eagerly.
2024-09-02 17:50:47 +02:00
Robin Kertels
9c898bd269 [d3d9] Skip presenting if D3D9Swapchain has no associated window 2024-07-05 00:44:28 -07:00
Philip Rebohle
5674abe483 [d3d9] Limit frame rate to display refresh as necessary 2024-06-11 15:45:17 +02:00
Robin Kertels
a0e39e94fa [d3d9] Use most recently used swapchain for GetFrontBufferData 2024-03-05 13:54:15 +00:00
Robin Kertels
eaa732d0b3 [d3d9] Place GetFrontBufferData screenshot at window position 2024-03-05 13:54:15 +00:00
WinterSnowfall
4d974685c9 [d3d9] Mark presenter for recreation on device reset with deferSurfaceCreation 2023-10-06 14:05:39 +02:00
Joshua Ashton
2f72115f91 [d3d9] Keep 1 presenter per swapchain window
Some apps such as level editors such as Hammer World Editor, some GUI apps/launchers etc use window overrides in presentation.

Previously we'd remake a new surface every time, which was incredibly slow making these apps basically unusable.

Now we keep one surface + swapchain + image views around per window/window override we have, along with the frame latency objs + frame counter.
(Obviously an app may present to multiple windows in a frame, so for frame latency purposes we track that per-window.
2023-07-04 16:44:31 +02:00
Alpyne
022bf1d134 [d3d9] Allow changing API name for d3d8 2023-06-24 18:18:38 +01:00
Philip Rebohle
7dbe4abb48 [d3d9] Use new presenter signal mechanism for frame pacing 2023-06-21 15:16:37 +02:00
Philip Rebohle
5d1196733b [dxvk] Implement waiting for specific present requests 2023-06-21 15:16:37 +02:00
Philip Rebohle
ca3492570c [dxvk] Add functionality to wait for a given present operation 2023-06-21 15:16:37 +02:00
Robin Kertels
8f740c53b4 [d3d9] Remove IsLosable
Redundant.
2023-06-13 22:47:55 +01:00
Robin Kertels
52ac271acb [d3d9] Reject Reset if there's any remaining DEFAULT resources 2023-06-13 14:15:18 +01:00
Philip Rebohle
e6be0cf996 [dxvk] Rework present mode selection for swap chains 2023-06-01 17:48:51 +02:00
Philip Rebohle
1728d9e89d [dxvk] Rework presenter creation to take a DxvkDevice
This way we can easily query available Vulkan features.
2023-06-01 17:48:51 +02:00
Philip Rebohle
b1b0abdbbf [dxvk] Move presenter implementation to DXVK module 2023-06-01 17:48:51 +02:00
Joshua Ashton
f2bb1d4b69 [d3d9] Add extended swapchain interfaces
Allows for controling colorspace, etc.
2023-05-19 19:26:27 +01:00
Robin Kertels
bef2ef69ab [d3d9] Fix stupid variable name 2023-05-07 14:05:39 +02:00
Robin Kertels
5443a2f9f5 [d3d9] Don't swap buffers for SWAPEFFECT_COPY & DISCARD with 1 backbuffer 2023-05-06 14:16:54 +01:00
Robin Kertels
242ac20752 [d3d9] Release DC in fallback present path 2023-05-04 18:42:04 +02:00
Robin Kertels
b4366db398 [d3d9] Implement rudimentary device loss 2023-05-03 13:04:00 +01:00
Joshua Ashton
f140d2de0d [d3d9] Handle swapchain OOM and other errors more gracefully
Supercedes: #2964
2023-05-03 12:59:02 +01:00
Robin Kertels
a42643b235 [d3d9] Fall back to GDI blit for partial presents 2023-05-03 12:18:11 +01:00
Philip Rebohle
9bdad71dc6 [d3d11] Implement CreateWrappedResource for D3D12 textures 2023-03-18 00:50:42 +01:00
Philip Rebohle
da32453b42 [dxvk] Add submission feedback to command submissions 2023-03-16 20:59:43 +01:00
Philip Rebohle
4c78964679 [d3d9] Only log QueryInterface errors once 2023-03-01 13:25:56 +01:00
Robin Kertels
8a2e4ef481 [d3d9] Allow locking DEFAULT pool based on texture type 2022-11-10 13:37:52 +01:00
Philip Rebohle
03dca539cb [vulkan,d3d9,d3d11] Move surface creation to swap chain implementation 2022-11-07 14:14:05 +01:00
Robin Kertels
d8933ca175 [d3d9] Only do one allocation for all texture subresources 2022-11-06 19:35:03 +00:00
Paul Gofman
10d6e15646 [d3d9] Do not set window size and position when restoring from fullscreen state
Closes #2920.
2022-09-15 09:33:24 +01:00
Robin Kertels
a8b578b2a2 [d3d9] Fix crash when auto generating mip maps for unmappable textures 2022-08-22 01:48:35 +01:00
Philip Rebohle
23c3960f65 [dxvk] Store WSI semaphore pair directly with the command list 2022-08-22 00:07:15 +02:00
Joshua Ashton
c6c8acb000 [d3d9] Use wsi's isWindow in LeaveFullscreenMode 2022-08-21 19:29:05 +00:00
Joshua Ashton
5f9df1f6e3 [d3d9] Remove leftover GetWindowRect
This is already done for us.
2022-08-21 19:29:05 +00:00
Joshua Ashton
dac7e38f4b [d3d9] Make swapchain use new wsi abstraction 2022-08-20 20:27:07 +02:00
Philip Rebohle
61025c0079
[dxvk] Don't disable frame rate limiter if vsync is enabled
This only works if we know the actual refresh rate of the display.
However, in a wine virtual desktop or with proton's fshack, this
is often not the case, so we'd see a 60 Hz mode on a high-refresh
rate display and never actually enable the limiter.
2022-08-17 01:53:24 +02:00
Joshua Ashton
7506f65801 [d3d9] Move window proc handling code to own file 2022-08-14 17:18:10 +00:00
Robin Kertels
6ca6554452 [d3d9] Use memory mapped files for textures 2022-07-29 13:14:33 +01:00
Robin Kertels
d598fd3156 [d3d9] Add HUD item for unmappable memory 2022-07-29 13:14:33 +01:00
Philip Rebohle
cdf22a4086
[dxvk] Rename imageFormatInfo -> lookupFormatInfo 2022-07-15 17:25:13 +02:00
Joshua Ashton
e884413c49 [dxvk] Don't synchronize device if going for DLL shutdown
All our other threads have been destroyed and we can no longer synchronize with them properly.

Co-authored-by: Paul Gofman <pgofman@codeweavers.com>
2022-07-14 17:04:52 +02:00
Robin Kertels
ce48b57f94
[d3d9] Allow POOL_SCRATCH targets in GetFrontBufferData 2022-07-13 14:01:12 +02:00
Philip Rebohle
acf70501d2
[d3d9] Call endFrame at the end of each frame 2022-06-28 14:35:57 +02:00
Philip Rebohle
ab0c15ea54
[dxvk] Introduce DxvkContextType 2022-06-28 14:35:57 +02:00
Andrew Eikum
279b4b7ec2 [d3d9] Defer surface creation if no HWND is given to device
Planetary Annihilation: TITANS creates a device with a NULL HWND and
requires it to succeed.
2022-06-03 13:07:43 +00:00
Paul Gofman
cc11bb8240 [d3d9] Don't adjust window position and size in windowed mode. 2022-05-23 07:53:13 +00:00
Paul Gofman
957a305ca8 [d3d9] Ignore multiple app activation window messages. 2022-04-06 18:51:50 +00:00