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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-14 00:48:44 +01:00
Commit Graph

1665 Commits

Author SHA1 Message Date
Philip Rebohle
93753a5ce7
[d3d11] Bind transform feedback buffers in SOSetTargets 2018-10-10 19:55:41 +02:00
Philip Rebohle
97d776cc00
[d3d11] Allocate counter for stream output buffers 2018-10-10 19:55:41 +02:00
Philip Rebohle
0d89dfae95
[d3d11] Report format support for stream output buffers 2018-10-10 19:55:41 +02:00
Philip Rebohle
7369dee9d6
[d3d11] Create passthrough geometry shader if necessary
Fixes stream output in Unity Engine titles.

- Fix compilation with new DxbcProgramInfo struct.
2018-10-10 19:55:41 +02:00
Philip Rebohle
5463dc7e6c
[d3d11] Implement CreateGeometryShaderWithStreamOutput
- Emit error instead of warning when enabling rasterization
2018-10-10 19:55:26 +02:00
Philip Rebohle
f42ea9f1d1
[d3d11] Set transform feedback usage, stage and access flags 2018-10-10 13:05:38 +02:00
Philip Rebohle
3a48092630
[dxvk] Implement transform feedback draw call 2018-10-10 13:05:37 +02:00
Philip Rebohle
929b75a038
[dxvk] Add support for transform feedback queries 2018-10-10 13:05:37 +02:00
Philip Rebohle
4bdf6daa39
[dxvk] Add structure for transform feedback stream queries 2018-10-10 13:05:37 +02:00
Philip Rebohle
3435702719
[dxvk] Add basic support for indexed queries 2018-10-10 13:05:37 +02:00
Philip Rebohle
76d917df20
[dxvk] Add xfb counter write -> xfb counter read barrier
- Update xfb counter barrier
2018-10-10 13:05:37 +02:00
Philip Rebohle
93b1b9bc00
[dxvk] Implement transform feedback
Begins transform feedback when rendering with an xfb-enabled
pipeline bound, and ends transform feedback as needed, while
writing back the counters supplied by the app. This does not
yet support transform feedback queries or the draw command.
2018-10-10 13:05:37 +02:00
Philip Rebohle
a27e440272
[dxvk] Detect Xfb and set rasterized stream index 2018-10-10 13:05:37 +02:00
Philip Rebohle
1f135f59ed
[dxvk] Add Xfb API stubs 2018-10-10 13:05:37 +02:00
Philip Rebohle
52e1671167
[dxvk] Add Xfb context state 2018-10-10 13:05:37 +02:00
Philip Rebohle
989a10ab88
[dxvk] Enable transform feedback device feature if available
- Enable geometryStreams feature
2018-10-10 13:05:37 +02:00
Philip Rebohle
e27083a04f
[dxvk] Query transform feedback device properties if available 2018-10-10 13:05:37 +02:00
Philip Rebohle
13ecbcaaf5
[dxvk] Enable VK_EXT_transform_feedback 2018-10-10 13:05:37 +02:00
Philip Rebohle
61d56a1732
[dxvk] Add definitions for transform feedback entry points 2018-10-10 13:05:37 +02:00
Philip Rebohle
bf906aa226
[dxvk] Add support for transform feedback access flags 2018-10-10 13:05:37 +02:00
Philip Rebohle
8cdccc6b05
[dxvk] Update Vulkan headers 2018-10-10 13:05:24 +02:00
Philip Rebohle
d2c62a8645
[dxbc] Implement passthrough geometry shader
This is needed when vertex or domain shader code is
passed to CreateGeometryShaderWithStreamOutput.

- Fix compilation with new DxbcProgramInfo.
2018-10-10 10:28:15 +02:00
Philip Rebohle
017699df15
[dxbc] Implement Xfb output declarations and setup 2018-10-10 10:28:15 +02:00
Philip Rebohle
bb780bbe10
[dxbc] Add Xfb decorations 2018-10-10 10:28:15 +02:00
Philip Rebohle
6a5fe2247a
[dxbc] Add support for multiple streams in geometry shaders 2018-10-10 10:28:15 +02:00
Philip Rebohle
a42f03e32d
[dxbc] Add Xfb structures to DxbcModuleInfo 2018-10-10 10:28:15 +02:00
Philip Rebohle
eff81c7edf
[dxvk] Implement getShader method for graphics pipelines 2018-10-10 10:28:12 +02:00
Philip Rebohle
e5f3019524
[dxgi] *Actually* silence WaitForVBlank warning
Guess who needs more coffee.
2018-10-09 19:17:20 +02:00
Philip Rebohle
08b241b3ea
[d3d11] Add option to disable deferred context mapping speed hack
Fixes a regression in The Evil Within.

We should probably find a proper solution, but for now this is the best
thing we can do for games which reuse command lists.
2018-10-09 17:07:50 +02:00
Philip Rebohle
6dd5cdbc3e
[dxgi] Silence WaitForVblank warning 2018-10-09 14:48:49 +02:00
Andre Heider
8fcdf78b51 [dxbc] rename DxbcProgramVersion to DxbcProgramInfo
The version in not part of this class anymore.
2018-10-08 12:32:01 +02:00
Andre Heider
8492f0501e [dxbc] Drop unused major/minor from DxbcProgramVersion 2018-10-08 12:32:01 +02:00
Philip Rebohle
781ee00f5c
[dxvk] Refactor indirect draw/dispatch commands
Introduces an OpenGL-style bind point for the argument buffer, which
means we can avoid a lot of unnecessary reference tracking in games
that do a lot of indirect draw calls.

Reduces CPU overhead in Assassin's Creed Odyssey.
2018-10-08 10:23:18 +02:00
Philip Rebohle
eb55325640
[dxvk] Fix missing buffer tracking for indirect draw calls
This is optimized to allow a large number of indirect draws to be
submitted if they all access the same argument buffer, as is the
case in Assassin's Creed Syndicate and Odyssey.
2018-10-07 17:51:44 +02:00
Philip Rebohle
af16461858
[dxvk] Fix missing indirect dispatch barriers and tracking 2018-10-07 17:33:03 +02:00
Philip Rebohle
417b6cb6dc
[dxvk] Reduce CPU overhead of indirect draw calls 2018-10-07 17:09:46 +02:00
Philip Rebohle
87f1cd2385
[dxgi] Fix undefined display mode format for display mode transitions
Fixes resolution change option in Dark Souls 3.
2018-10-06 08:01:48 +02:00
Philip Rebohle
09bbb68d98
[meta] Release v0.81 2018-10-05 21:14:11 +02:00
Philip Rebohle
a3bf90f5a3
[vr] Cosmetic code cleanup 2018-10-04 12:30:26 +02:00
Andrew Eikum
bc367fd817
[vr] Load native openvr library on winelib builds 2018-10-04 12:08:12 +02:00
Philip Rebohle
0b4f1b6d6f
[d3d11] Implement DiscardView and DiscardResource for images 2018-10-01 16:54:34 +02:00
Philip Rebohle
0d9e714d3e
[dxvk] Add discardImage method 2018-10-01 16:54:34 +02:00
Jens Peters
a29f698305 [build] Indicate the working tree status in the version string. (#679)
This adds '+' to the version string when the working copy is dirty.
See https://git-scm.com/docs/git-describe
2018-09-30 22:19:05 +02:00
Philip Rebohle
da76d74a2d
[dxvk] Minor internal buffer API cleanup 2018-09-30 11:05:20 +02:00
Philip Rebohle
aaaf2c53e0
[dxvk] Don't reset unused bind points
Saves a few CPU cycles when binding resources.
2018-09-29 20:23:00 +02:00
Philip Rebohle
387f41ede5
[dxvk] Make DxvkBuffer destructor explicit
Prevents compiler from inlining massive amounts of code where it's
not needed. This is more consistent with the other classes as well.
2018-09-29 20:19:07 +02:00
Philip Rebohle
da8274daaf
[d3d11] Don't set meta-resolve usage flags for depth buffers
Depth buffers cannot be resolved in D3D11.
May improve performance on some hardware when MSAA is used.
2018-09-29 14:59:36 +02:00
Philip Rebohle
894d9606d5
[dxgi] Add option to force-enable MAILBOX present mode
Provides Enhanced Sync-like functionality (#678).
2018-09-29 08:13:52 +02:00
Richard Yao
6fb09cb9fc [build] Build 32-bit binaries with SSE2 instruction set 2018-09-28 20:33:42 +02:00
Philip Rebohle
de4c88d5aa
[d3d11] Skip CopyResource when src and dst resource are the same 2018-09-28 19:41:27 +02:00