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mirror of https://github.com/doitsujin/dxvk.git synced 2025-01-21 02:52:10 +01:00

157 Commits

Author SHA1 Message Date
Philip Rebohle
77010d96e4 [dxgi/d3d11] Set returned pointers to nullptr before returning
May solve issues with applications which check whether the returned
pointer is null rather than checking a function's return value.
2018-04-02 12:04:20 +02:00
Philip Rebohle
ae88f83b86
[d3d11] Introduce D3D11DeviceContainer
Refactored DxgiVkDevice, D3D11Device and D3D11Presenter
to behave more like aggregable objects, where the new
D3D11DeviceContainer class is the COM aggregate object.
Fixes the reference counting issue outlined in #210.
2018-03-28 21:24:52 +02:00
Philip Rebohle
8d3dcba8d5
[dxgi] Renamed private DXGI interfaces 2018-03-28 19:06:00 +02:00
Philip Rebohle
410cde3f17
[dxgi] Move device creation to DxgiAdapter
This is better than exporting new functions.
2018-03-28 18:58:53 +02:00
Philip Rebohle
6babc22ec0
[dxgi] Reset pointers before returning an error
Also fixes a refcount issue and minor code formatting issues.
2018-03-28 11:56:58 +02:00
notaz
5411689789 [dxgi] More argument handling improvements (#211)
Fixes 11 tests + a crash.
2018-03-27 01:58:33 +02:00
notaz
f02b44f440 [dxgi] Fix some argument checks (#205)
Changed according to wine's tests.
2018-03-26 07:38:37 +02:00
Philip Rebohle
bd69e843c2
[d3d11] Added D3D11Options
Includes a per-app knob for Witcher 3 to disable D3D11_MAP_FLAG_DO_NOT_WAIT.
2018-03-24 17:02:24 +01:00
Philip Rebohle
19e0829a37
[dxgi] Enumerate scaled and centered display modes correctly
Fixes fullscreen mode in Dark Souls 3.
2018-03-24 13:42:23 +01:00
Philip Rebohle
87d6fde5c4
[dxgi] FindClosestMatchingMode: Fall back to 8-bit SRGB format
Fixes errors in various games which rely on this method.
2018-03-24 11:31:39 +01:00
Philip Rebohle
5eedbc0546
[dxgi] Always use 32-bit depth buffers instead of 24-bit
Support for 24-bit depth buffers seems poor even on GPUs which support
them, and there seem to be no issues with using 32-bit buffers in practice.
2018-03-22 11:09:23 +01:00
Philip Rebohle
69dd05b269
[dxgi] Fix back buffer destruction
The back buffer needs to be deleted explicitly because on
the way it is created. Fixes reference counting issues in
applications which resize the back buffer at least once.
2018-03-18 20:39:14 +01:00
Philip Rebohle
3b43c1c183
[dxgi] Support more formats in the presenter
Should surpress "Unsupported format" warnings in games
based on Unreal Engine 4 and Frostbite Engine.
2018-03-17 09:20:06 +01:00
Mikhail Paulyshka
608cd33a25 [dxgi] added stub implementation of IDXGIDevice2 (#172) 2018-03-17 01:48:55 +01:00
Guy1524
b3cd7547ca Move Custom PCI ID to DXGI 2018-03-16 19:40:26 -04:00
Mikhail Paulyshka
fa78259459 [dxgi] fix DxgiOutput::FindClosestMatchingMode() implementation (#157)
* remove useless checks
* fix refresh rate matching and unspecified detection
2018-03-12 22:28:34 +01:00
Mikhail Paulyshka
b17568deba [dxgi,d3d11] log unknown interfaces GUID (#154)
* [d3d11] log unknown interfaces GUID in QueryInterface()

* [dxgi] log unknown interfaces GUID in QueryInterface()
2018-03-12 12:05:43 +01:00
Mikhail Paulyshka
3cb3c05888 [dxgi] implement DxgiOutput::FindClosestMatchingMode() (#153)
rev2:
* use std::vector instead of C array
* add clarification about TODO
2018-03-12 08:52:32 +01:00
Philip Rebohle
5ef0f31c66
[dxvk/d3d11] Refactored resource binding
Slightly reduces overhead of D3D11 *SetShaderResources methods.
2018-03-10 11:16:52 +01:00
Philip Rebohle
e2314cfe58
[dxgi] Fixed R10G10B10A2 format mapping
Fixes lighting issues in The Witcher 3.
2018-03-08 16:23:44 +01:00
Philip Rebohle
6e981b91b6
[dxvk] Add adapter logging 2018-03-07 00:23:06 +01:00
Mikhail Paulyshka
9deb73a2a7 Add support for MSVC, attempt 3 (#130)
* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()
* do not use DLLEXPORT macro for MSVC

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs for MSVC
* do not use DLLEXPORT macro for MSVC

* [meson] fix build scripts for MSVC

* change cpp version from c++1z to c++latest for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) for MSVC (bypass 'C2375: redefinition; different linkage' error)
* fix .def files for MinGW
* add --enable-stdcall-fixup linker flag for MinGW
2018-03-06 18:34:34 +01:00
Philip Rebohle
1cbe6829eb
Revert "Add MSVC support (#123)"
This reverts commit c63d4361a0ecc9d0d660742237b0e0ed3036c87e.
2018-03-05 14:32:28 +01:00
Mikhail Paulyshka
c63d4361a0 Add MSVC support (#123)
* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs

* [meson] fix build scripts for MSVC

* change cpp version from 1z to 17 for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) (bypass 'C2375: redefinition; different linkage' error)
2018-03-05 14:28:51 +01:00
Mikhail Paulyshka
3f8c2b0f9c [dxgi] implement CreateDXGIFactory2 (#120) 2018-03-03 20:10:51 +01:00
Philip Rebohle
868e55ede7
[dxgi] Added support for 422 formats
Untested, but should fix error messages in some engines.
2018-03-01 10:45:46 +01:00
Clément Guérin
c80488428e [dxgi] add support for B4G4R4A4 color format 2018-02-24 22:48:40 -08:00
Philip Rebohle
e4dae74865
[dxvk] Validate tessellation state for graphics pipeline
This should help with freezes as long as Tessellation is
not properly implemented.
2018-02-23 12:55:23 +01:00
Philip Rebohle
cb3daaf856
[dxvk] Change resolveImage interface to accept an explicit format 2018-02-20 22:26:23 +01:00
Philip Rebohle
45a03b11be [dxgi] Add stub implementation of DXGI_PRESENT_TEST 2018-02-18 23:49:00 +01:00
Philip Rebohle
17cdccd1ce
[dxgi] Use recursive locking and report fullscreen state changes early
Fixes lockups in fullscreen mode in a certain weeb game.
2018-02-14 13:11:59 +01:00
Philip Rebohle
ad81d0bfa5
[general] Remove _vk prefix from DLL names
Fixes #56.
2018-02-05 09:10:42 +01:00
Philip Rebohle
727aa4d97e
[dxgi] Use VK_PRESENT_MODE_FIFO instead of MAILBOX 2018-01-30 08:53:00 +01:00
Philip Rebohle
c0cd51764d
[dxgi] Remove SyncInterval implementation
Poorly tested, may cause trouble
2018-01-30 08:45:50 +01:00
Philip Rebohle
3144a57ade
[dxgi] Added typeless format flag 2018-01-28 18:06:08 +01:00
Philip Rebohle
650170b167
[general] Rename libraries
This allows the setup script to work without creating
symbolic links or moving the files around.
2018-01-21 11:38:19 +01:00
Grazvydas Ignotas
d1ae152f60 Fix build on gcc6
Fixes build with mingw from ubuntu 17.10.
Missing C++17 features I guess.
2018-01-19 00:59:40 +02:00
Philip Rebohle
178a8c7c4b
[dxgi] Removed leftover debug message 2018-01-17 05:34:51 +01:00
Philip Rebohle
ce129d4172
[dxgi] Fixed DXGI_FORMAT_A8_UNORM component mapping 2018-01-17 01:13:46 +01:00
Philip Rebohle
10269876e3 [dxgi] Initial fullscreen support
The implementation is highly experimental and may cause issues.
Tested with DXUT-based Microsoft SDK samples and Nier:Automata.
2018-01-13 18:56:15 +01:00
Philip Rebohle
745ded47e0 [dxgi] Removed remaining SDL code 2018-01-13 16:36:04 +01:00
Philip Rebohle
2b5bb16334 [dxgi] Removed SDL dependency from DxgiOutput 2018-01-13 16:32:46 +01:00
Philip Rebohle
96a97aa0c4 [dxvk] Added HUD
Experimental version of a HUD which displays information
about the hardware, driver version, and frames per second.
2018-01-13 03:53:33 +01:00
Philip Rebohle
5dd9fea011 [dxvk] Implemented input layout validation
Checks whether all input slots consumed by the vertex shader
are provided by the input layout, and disables rendering in
case the state validation fails. This should hopefully fix
GPU lockups in Nier:Automata.
2018-01-12 14:25:26 +01:00
Philip Rebohle
39b5d84d6a [dxgi] Added missing view type definition 2018-01-10 13:43:23 +01:00
Philip Rebohle
d8574666cb [dxgi] Presenter now sets depth/stencil state properly 2018-01-01 23:00:07 +01:00
Philip Rebohle
4412f2f5ff [dxgi] Reimplemented parts of DxgiSwapchain with win32 APIs
This solves issues in applications that create more than one
swap chain for a given window, and helps applications that
don't like SDL interference in general. Fullscreen support
is currently missing entirely.
2017-12-31 00:23:34 +01:00
Philip Rebohle
1373fe5fcc [dxbc] Implemented bufinfo instruction 2017-12-30 01:26:37 +01:00
Philip Rebohle
660ac25b18 [dxgi] ... 2017-12-29 22:54:10 +01:00
Philip Rebohle
298eeedcc4 [dxbc] Implemented round instructions
Also fixed potential numerical stability issues in with min/max
instructions and saturation when an operand is NaN.
2017-12-29 19:26:59 +01:00