Philip Rebohle
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a75c596132
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[d3d11] Add config option to enable TGSM initialization
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2018-11-23 16:12:02 +01:00 |
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Philip Rebohle
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ea5f11d091
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[dxbc] Implement function to clear thread-group shared memory
Can be enabled in case a game reads undefined data from TGSM.
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2018-11-23 15:57:54 +01:00 |
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Philip Rebohle
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0418c02ac3
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[dxbc] Use clustered subgroup operations on supported hardware
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2018-11-21 11:17:09 +01:00 |
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Philip Rebohle
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4f76b89941
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[dxbc] Use subgroup operations for early discard
Can improve performance in some complex fragment shaders.
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2018-11-21 11:17:09 +01:00 |
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Philip Rebohle
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a574829bb6
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[dxbc] Remove DeferKill flag
This behaviour is correct, and needs to be enabled by default.
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2018-11-21 11:17:09 +01:00 |
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Philip Rebohle
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05856e836b
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[d3d11] Don't enable StorageImageReadWithoutFormat feature for FL11_0
We don't really need this, although it might be useful in the future.
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2018-11-10 11:34:23 +01:00 |
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Philip Rebohle
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bd03225c14
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[dxbc] Refactor DxbcOptions
A bit mask isn't good enough going forward, and we also don't
need application-specific options for now.
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2018-11-09 08:41:02 +01:00 |
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Philip Rebohle
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a607fe107f
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[dxbc] Remove workarounds for the old Nvidia shader compiler
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2018-06-12 22:13:53 +02:00 |
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Philip Rebohle
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af62d423b2
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[dxbc] Add per-device option for deferred kills
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2018-05-26 17:08:39 +02:00 |
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Philip Rebohle
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58e9280891
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[dxbc] Remove Tex2D -> Tex2DArray workaround
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2018-05-24 11:49:12 +02:00 |
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Philip Rebohle
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01147492d5
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[dxbc] Implemented Texture2D -> Texture2DArray mapping as a knob
Doing this for all applications is not necessary and degrades
performance in some cases.
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2018-04-23 00:46:27 +02:00 |
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Philip Rebohle
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e53cb72e39
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[dxbc] Make DxbcOptions a set of flags
This allows for game-specific workarounds and driver-specific
workarounds to be applied in an easier fashion.
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2018-04-22 23:49:41 +02:00 |
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Philip Rebohle
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584ee6b6f0
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[dxbc] Lift ShaderStorageImageReadWithoutFormat requirement
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2018-03-21 12:47:53 +01:00 |
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Philip Rebohle
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0e9b7d7ccd
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[dxbc] Implemented new workaround for depth-compare ops on Nvidia
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2018-03-01 10:11:15 +01:00 |
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Philip Rebohle
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8bfd12067a
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[dxbc] Remove packDrefValueIntoCoordinates hack
Causes more issues than it solves when the coordinate vector
gets too big.
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2018-02-28 06:44:55 +01:00 |
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Philip Rebohle
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f4cd90d6fa
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[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
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2018-01-07 20:05:27 +01:00 |
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