Philip Rebohle
|
4f76b89941
|
[dxbc] Use subgroup operations for early discard
Can improve performance in some complex fragment shaders.
|
2018-11-21 11:17:09 +01:00 |
|
Philip Rebohle
|
a574829bb6
|
[dxbc] Remove DeferKill flag
This behaviour is correct, and needs to be enabled by default.
|
2018-11-21 11:17:09 +01:00 |
|
Philip Rebohle
|
bd03225c14
|
[dxbc] Refactor DxbcOptions
A bit mask isn't good enough going forward, and we also don't
need application-specific options for now.
|
2018-11-09 08:41:02 +01:00 |
|
Philip Rebohle
|
0ba00b3f59
|
[dxvk] Add extended device feature structure
This allows the client API to query and enable extended
features in the future, should it become necessary, much
like the extende feature queries.
|
2018-07-31 16:58:25 +02:00 |
|
Philip Rebohle
|
f7587014c7
|
[dxbc] Fix compiler warning
|
2018-06-18 15:33:35 +02:00 |
|
Philip Rebohle
|
a607fe107f
|
[dxbc] Remove workarounds for the old Nvidia shader compiler
|
2018-06-12 22:13:53 +02:00 |
|
Philip Rebohle
|
af62d423b2
|
[dxbc] Add per-device option for deferred kills
|
2018-05-26 17:08:39 +02:00 |
|
Philip Rebohle
|
58e9280891
|
[dxbc] Remove Tex2D -> Tex2DArray workaround
|
2018-05-24 11:49:12 +02:00 |
|
Philip Rebohle
|
a5c43b5e59
|
[dxbc] Enable array texture hack for Dishonored 2
Partially fixes shadow rendering issues.
|
2018-04-23 11:09:48 +02:00 |
|
Philip Rebohle
|
01147492d5
|
[dxbc] Implemented Texture2D -> Texture2DArray mapping as a knob
Doing this for all applications is not necessary and degrades
performance in some cases.
|
2018-04-23 00:46:27 +02:00 |
|
Philip Rebohle
|
e53cb72e39
|
[dxbc] Make DxbcOptions a set of flags
This allows for game-specific workarounds and driver-specific
workarounds to be applied in an easier fashion.
|
2018-04-22 23:49:41 +02:00 |
|
Philip Rebohle
|
021ea64103
|
[dxbc] Remove Nvidia driver version check
Apparently this causes a regression in Overwatch for some.
|
2018-04-11 19:44:45 +02:00 |
|
Philip Rebohle
|
8ea17e7a25
|
[dxbc] Implemented Nop instruction
Required for Metal Gear Solid V.
|
2018-04-11 01:49:39 +02:00 |
|
Philip Rebohle
|
f3544cc8e1
|
[dxbc] Fix __GL_NextGenCompiler check...
|
2018-04-11 01:17:07 +02:00 |
|
Philip Rebohle
|
3ff437ddbe
|
[dxbc] Re-enable Nvidia workarounds if __GL_NextGenCompiler is '0'
Fixes potential regressions when using the old SPIR-V compiler.
|
2018-04-11 00:26:42 +02:00 |
|
Philip Rebohle
|
1b6442b859
|
[dxbc] Disable Nvidia-specific workarounds for 396.18 and above
|
2018-04-11 00:20:24 +02:00 |
|
Philip Rebohle
|
584ee6b6f0
|
[dxbc] Lift ShaderStorageImageReadWithoutFormat requirement
|
2018-03-21 12:47:53 +01:00 |
|
Philip Rebohle
|
0e9b7d7ccd
|
[dxbc] Implemented new workaround for depth-compare ops on Nvidia
|
2018-03-01 10:11:15 +01:00 |
|
Philip Rebohle
|
8bfd12067a
|
[dxbc] Remove packDrefValueIntoCoordinates hack
Causes more issues than it solves when the coordinate vector
gets too big.
|
2018-02-28 06:44:55 +01:00 |
|
Philip Rebohle
|
f4cd90d6fa
|
[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
|
2018-01-07 20:05:27 +01:00 |
|