Philip Rebohle
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e45d502fe4
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[d3d11] Fix Create*Shader return values
When not writing back any shader object, we should be returning
S_FALSE instead of S_OK.
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2018-02-26 17:04:45 +01:00 |
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Philip Rebohle
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c7acfb667f
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[d3d11] Fix format for 1D RTVs and DSVs
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2018-02-26 17:00:24 +01:00 |
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Philip Rebohle
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ec59389527
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[dxbc] Implement EvalAttribute* instructions
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2018-02-26 16:46:34 +01:00 |
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Philip Rebohle
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e4292adf29
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[d3d11] Implemented 1D render target and depth-stencil views
An apitrace for Fallout 4 suggests that the game actually uses this.
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2018-02-26 15:21:18 +01:00 |
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Philip Rebohle
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3ebafcc281
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Revert "[d3d11] Remvoed query support"
This reverts commit 3d17eb68b9 .
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2018-02-26 14:33:27 +01:00 |
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Philip Rebohle
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14845628c4
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Revert "[d3d11] Fixed fake event query"
This reverts commit dbf3fd768d .
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2018-02-26 14:33:17 +01:00 |
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Philip Rebohle
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00f6262ff3
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[dxbc] Properly implement Input/Output coverage masks
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2018-02-26 14:23:41 +01:00 |
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Clément Guérin
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858107278f
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[util] fix GUID printing
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2018-02-24 22:48:40 -08:00 |
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Clément Guérin
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c80488428e
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[dxgi] add support for B4G4R4A4 color format
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2018-02-24 22:48:40 -08:00 |
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Philip Rebohle
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ced02ba061
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[dxvk] Fixed potential null pointer access when creating descriptor set
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2018-02-25 00:30:07 +01:00 |
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Philip Rebohle
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ce020e5bc9
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[dxvk] Fixed 32-bit compilation issue, derp
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2018-02-25 00:18:30 +01:00 |
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Philip Rebohle
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e8c98eac95
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[dxvk] Implement proper graphics and compute state validation
Fixes crashes in various games, including Fallout 4.
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2018-02-24 23:56:12 +01:00 |
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Philip Rebohle
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eadf74264b
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[d3d11] Return early for clear operations on NULL views
Fixes a crash in Fallout 4 when loading into the game.
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2018-02-24 23:39:22 +01:00 |
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Gabriel Majeri
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f582c4e1ce
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Throw error if requested layer is not installed (#100)
* Warn if requested layer is not enabled
* Replace warning with hard error
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2018-02-24 22:07:31 +01:00 |
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Philip Rebohle
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82fc851f32
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[d3d11] Fixed CopySubresourceRegion for partial buffer updates
Fixes a subtle bug that caused the Fallout 4 menu to render random
geometry.
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2018-02-23 15:16:44 +01:00 |
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Philip Rebohle
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dbf3fd768d
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[d3d11] Fixed fake event query
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2018-02-23 13:21:09 +01:00 |
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Philip Rebohle
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3d17eb68b9
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[d3d11] Remvoed query support
Breaks too many games.
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2018-02-23 13:17:24 +01:00 |
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Philip Rebohle
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e4dae74865
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[dxvk] Validate tessellation state for graphics pipeline
This should help with freezes as long as Tessellation is
not properly implemented.
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2018-02-23 12:55:23 +01:00 |
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Philip Rebohle
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8813ff979a
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[d3d11] Allow UAVs to be created for the swap image
Fixes an issue with ComputeMark
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2018-02-22 21:38:51 +01:00 |
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Philip Rebohle
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2b9ab6626a
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[d3d11] Do not create views if the resource bind flags are invalid
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2018-02-22 21:38:45 +01:00 |
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Philip Rebohle
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4c693fc262
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[spirv] Added experimental spirv-tools integration
Added support for the validator in order to make debugging easier,
as well as the optimizer, which may help Nvidia users run DXVK.
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2018-02-22 18:06:00 +01:00 |
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Philip Rebohle
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6aff0dbe87
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[general] wine-staging -> wine-vulkan
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2018-02-22 12:00:26 +01:00 |
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Philip Rebohle
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78e9b575c5
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[dxbc] Implement AtomicIMin/Max instructions
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2018-02-21 03:49:06 +01:00 |
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Philip Rebohle
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b419b3dfbd
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[dxvk] Implemented typeless resolve
This should allow a large number of Unity-based games to
render at least a menu.
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2018-02-21 01:04:28 +01:00 |
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Philip Rebohle
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cb3daaf856
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[dxvk] Change resolveImage interface to accept an explicit format
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2018-02-20 22:26:23 +01:00 |
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Philip Rebohle
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43dbc9f1d6
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[dxvk] Support depth-to-color image copies and vice versa
Fixes validation errors and depth of field effect in Neptunia VII
and potentially other games which do not use all depth images for
rendering.
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2018-02-20 13:08:50 +01:00 |
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Philip Rebohle
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be4ccc1260
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Merge branch 'queries'
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2018-02-20 11:32:57 +01:00 |
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Philip Rebohle
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e89c7e9276
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[d3d11] Added test case for occlusion queries and small improvements
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2018-02-19 11:27:14 +01:00 |
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Philip Rebohle
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45a03b11be
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[dxgi] Add stub implementation of DXGI_PRESENT_TEST
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2018-02-18 23:49:00 +01:00 |
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Philip Rebohle
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675a629ae5
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[d3d11] Fixed crash with timestamp disjoint queries
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2018-02-18 23:39:55 +01:00 |
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Philip Rebohle
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18c723fe8b
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[d3d11] Remove leftover log message
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2018-02-18 23:18:41 +01:00 |
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Philip Rebohle
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5fea615ed7
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[dxvk] Implement backend part for event queries
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2018-02-18 22:57:45 +01:00 |
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Philip Rebohle
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5334ff57bf
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[d3d11] Wired up D3D11Query to backend
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2018-02-18 22:34:23 +01:00 |
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Philip Rebohle
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7ddd2500d1
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[dxvk] Added query tracker
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2018-02-18 20:11:05 +01:00 |
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Philip Rebohle
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43200010c1
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[dxvk] Implemented query allocation
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2018-02-18 17:14:02 +01:00 |
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Philip Rebohle
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7ae4904ae9
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[dxvk] Relax feature requirements, minor fixes
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2018-02-18 11:16:18 +01:00 |
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Philip Rebohle
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be1cad34bf
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[dxbc] Use correct image query instructions for UAVs
May fix issues on Nvidia drivers.
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2018-02-17 07:33:42 +01:00 |
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Philip Rebohle
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fd1fd40ad6
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[dxvk] Only emit depth image types for 2D and Cube images
May fix driver crashes on Nvidia.
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2018-02-16 09:59:41 +01:00 |
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Philip Rebohle
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8ebffc1018
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[dxbc] Added support for SV_RenderTargetID in pixel shaders
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2018-02-15 18:07:40 +01:00 |
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Philip Rebohle
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746c90e860
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[dxvk] Add DxvkEvent class
Will be used to back D3D11 event queries.
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2018-02-15 13:26:05 +01:00 |
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Philip Rebohle
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dd237d866d
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[dxvk] Make query pools more usable as query allocators
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2018-02-15 13:25:18 +01:00 |
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Philip Rebohle
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563d4582ab
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[dxbc] Implemented BfRev instruction
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2018-02-15 09:41:48 +01:00 |
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Philip Rebohle
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0c2058e8c4
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[dxvk] Introduced DxvkComputePipelineStateInfo
Will be used to re-compile compute pipelines against the current
state, just like graphics pipelines. May fix GPU lockups etc.
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2018-02-14 17:54:35 +01:00 |
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Philip Rebohle
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ba707f95b7
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[dxvk] Do not commit compute barriers for unbound resources
Fixes a crash in Neptunia VII.
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2018-02-14 16:18:18 +01:00 |
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Philip Rebohle
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17cdccd1ce
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[dxgi] Use recursive locking and report fullscreen state changes early
Fixes lockups in fullscreen mode in a certain weeb game.
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2018-02-14 13:11:59 +01:00 |
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Philip Rebohle
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04e16d219f
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Merge pull request #74 from pchome/patch-for-TW3
[d3d11] Fix unhandled exception
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2018-02-14 08:20:31 +01:00 |
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pchome
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fb3734ce49
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[d3d11] Fix unhandled exception
With this patch The Witcher 3 can successfully load saved game.
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2018-02-14 07:35:39 +02:00 |
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Philip Rebohle
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fba16e2a04
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[d3d11] Added experimental support for RTVs into 3D images
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2018-02-14 03:16:53 +01:00 |
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Philip Rebohle
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7bbb6ea93b
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[dxvk] More query stuff
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2018-02-14 03:16:39 +01:00 |
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Philip Rebohle
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4965f8c318
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[d3d11] Implemented SRV and RTV normalization
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2018-02-14 01:29:50 +01:00 |
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