Philip Rebohle
330ff8fa48
[dxvk] Use synchronization2 functions for queue submissions
2022-07-19 02:27:31 +02:00
Philip Rebohle
0c79882e84
[dxvk] Use synchronization2 functions for events
2022-07-19 02:27:31 +02:00
Philip Rebohle
adb906b18c
[dxvk] Use synchronization2 functions for barriers
...
We don't really use the new stage/access flags yet, and I'm not sure
whether we will move to them since the benefits seem rather limited.
However, using the functions means we can bypass a lot of internal
translation inside some Vulkan drivers.
2022-07-19 02:27:31 +02:00
Philip Rebohle
70a71237cf
[dxvk] Always initialize dynamic depth/stencil state
...
Spec says we must set any dynamic state before making a draw call, there
doesn't seem to be an exception if we don't enable depth or stencil tests.
2022-07-14 21:45:22 +02:00
Philip Rebohle
0b59af996a
[dxvk] Use dynamic depth bias enable for base pipelines
...
This is always supported in Vulkan 1.3.
2022-07-14 21:35:28 +02:00
Philip Rebohle
7677db3371
[dxvk] Replace VK_EXT_extended_dynamic_state with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
3cfc3e7714
[dxvk] Replace VK_KHR_dynamic_rendering with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
0b47297b7d
[dxvk] Replace VK_EXT_host_query_reset with core feature
...
And make it a hard requirement in the backend. We no longer support
the old fallback path for queries anyway.
2022-07-14 21:21:34 +02:00
Philip Rebohle
f07ba07ad8
[dxvk] Replace VK_KHR_draw_indirect_count with core feature
...
And enable it optionally in the backend, since we provide the functionality.
2022-07-14 21:21:34 +02:00
Philip Rebohle
e01ffc02a8
[dxvk] Add more dynamic state to DxvkCommandList
2022-07-09 01:53:51 +02:00
Philip Rebohle
4b82a05e05
[dxvk] Enable and use dynamic viewport and scissor rect count
2022-07-07 16:16:50 +02:00
Philip Rebohle
e8f3d9b040
[dxvk] Remove render pass and framebuffer objects
2022-07-07 16:16:50 +02:00
Philip Rebohle
d5cc50f73f
[dxvk] Add dynamic rendering commands to DxvkCommandList
2022-07-07 16:16:50 +02:00
Philip Rebohle
0e38b11569
[dxvk] Rework DxvkResource lifetime tracking
...
Reduces the number of atomic operations required for lifetime tracking by
using a single 64-bit integer for usage tracking and reference counting.
2022-06-28 14:35:58 +02:00
Philip Rebohle
d4a3b823a2
[dxvk] Add stat counters for descriptor sets and pools
2022-06-28 14:35:58 +02:00
Philip Rebohle
eea5c9f0da
[dxvk] Rename new descriptor pool implementation to DxvkDescriptorPool
2022-06-28 14:35:58 +02:00
Philip Rebohle
6aeed40af2
[dxvk] Remove old descriptor pool implementation
2022-06-28 14:35:58 +02:00
Philip Rebohle
f4e9b76515
[dxvk] Add descriptor pool tracking to command list
2022-06-28 14:35:57 +02:00
Philip Rebohle
d5e53d3271
[dxvk] Add resource binding code using new pipeline layouts
2022-06-28 14:32:31 +02:00
Philip Rebohle
e7e7fa231c
[dxvk] GPU query reset path
...
Require VK_EXT_host_query_reset instead. This fallback path is
untested nowadays and too slow to be useful.
2022-03-30 13:32:18 +02:00
Philip Rebohle
f7e021f791
[dxvk] Add command buffer parameter to cmdFillBuffer
2022-02-17 20:58:31 +01:00
Philip Rebohle
0c99b17081
[dxvk] Introduce DxvkDevice::waitForResource
...
Blocks on the queue thread's condition variable instead of busy-waiting,
and tracks synchronization with new stat counters. Cleanup is rearranged
to minimize delays before signals and resources are notified.
2022-02-14 03:15:47 +01:00
Philip Rebohle
52666a33c6
[dxvk] Expose a way to increment stat counters
...
In case the counters come from external sources.
2022-02-13 02:07:45 +01:00
Adam Moss
86148ec070
[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
...
Notably, fairly generic functions to create/launch/destroy Cuda kernels,
and methods to fetch GPU virtual addresses and handles for DX11 resources.
Note: Requires some corresponding dxvk-nvapi changes for DLSS to
be initialized successfully.
2021-09-24 15:10:07 +02:00
Liam Middlebrook
5ce5999232
[dxvk] Add support for debug utils labels
...
Reviewed-by: Oleg Kuznetsov <okouznetsov@nvidia.com>
2021-04-08 14:25:02 +02:00
Philip Rebohle
dfc0b740f8
[dxvk] Use vkCmdBindVertexBuffers2 to bind buffer ranges
...
Potentially fixes problems with OOB access on dynamic vertex buffers.
2020-07-10 16:59:20 +02:00
Philip Rebohle
7150d2b7fb
[dxvk] Don't enable VK_KHR_descriptor_update_template
...
Core in Vulkan 1.1.
2020-01-17 17:46:59 +01:00
Philip Rebohle
2d1fb52b2f
[util] Reimplement Signal
...
The new implementation is more akin to D3D12 fences or timeline
semaphores, and should make implementing similar concepts easier.
2019-11-26 16:11:46 +01:00
Philip Rebohle
5b5927dd41
[dxvk] Implement read-write tracking for resources
2019-09-20 01:44:01 +02:00
Philip Rebohle
63183141bc
[dxvk] Implement read/write tracking in lifetime tracker
...
This way we will be able to more accurately determine how a
resource is going to be used by the GPU, and we can also cut
unnecessary atomic operations for non-resource objects.
2019-09-20 01:44:01 +02:00
Philip Rebohle
24e1969dc4
[dxvk] Remove obsolete DxvkEvent class
2019-07-08 00:16:03 +02:00
Philip Rebohle
f0acc40e50
[dxvk] Add support for new signals to the backend
2019-07-08 00:16:03 +02:00
Philip Rebohle
f85b9088d4
[dxvk] Explicitly specify the command buffer for copy commands
2019-06-29 01:53:32 +02:00
Philip Rebohle
4f3dcf2bc8
[dxvk] Add SDMA command buffer
...
This new command buffer will be submitted to the transfer queue,
if available, otherwise it will be the first buffer submitted
to the graphics queue.
2019-06-29 01:53:32 +02:00
Philip Rebohle
4e0de6bc20
[dxvk] Refactor queue submission
2019-06-29 01:53:32 +02:00
Philip Rebohle
545cd52020
[dxvk] Create transfer queue command pool if available
2019-06-29 01:53:32 +02:00
Philip Rebohle
d8163c4446
[dxvk] Don't pass queue handles to DxvkCommandList
...
Instead, pull them from the device as needed. This coupling would
only make sense if we required one command list per queue family.
2019-06-29 01:53:32 +02:00
Philip Rebohle
8c1a56af89
[dxvk] Remove old staging buffer allocator from DxvkCommandList
2019-06-21 16:43:22 +02:00
Philip Rebohle
8a3044a342
[dxvk] Implement depth bounds test in backend
2019-05-06 00:08:57 +02:00
Philip Rebohle
13359d68d7
[dxvk] Enable VK_KHR_draw_indirect_count if available
...
Useful to implement a corresponding D3D11 extension.
2019-05-06 00:08:57 +02:00
Philip Rebohle
67b9b6e1e1
[dxvk] Pull buffer updates out of render passes whenever possible
...
Instead of ending the render pass and inserting two barriers, we
perform the update and barrier in a dedicated command buffer.
Improves performance in Sekiro by 5-10% depending on resolution and scene.
2019-04-02 13:17:05 +02:00
Philip Rebohle
e59f53abfa
[dxvk] Allow barriers to be recorded into a specific command buffer
2019-04-02 12:14:15 +02:00
Philip Rebohle
2315d55ecc
[dxvk] Rename DxvkCmdBufferFlag -> DxvkCmdBuffer
2019-04-02 12:10:47 +02:00
Philip Rebohle
03f00453ef
[dxvk] Add command list functions for conditional rendering
2019-03-28 10:02:11 +01:00
Philip Rebohle
209248e26d
[dxvk] Use vkResetQueryPoolEXT to reset individual queries
...
This is much faster than the fallback path which uses GPU functions.
2019-03-17 16:25:00 +01:00
Philip Rebohle
412d79c8c1
[d3d11] Use new query implementation
2019-03-14 21:16:41 +01:00
Philip Rebohle
772fa3074f
[dxvk] Add new query implementation
2019-03-14 21:16:41 +01:00
Philip Rebohle
3dbd755075
[dxvk] Implement method to signal GPU events
2019-03-14 21:16:41 +01:00
Philip Rebohle
8b5db80fbd
[dxvk] Reimplement DxvkBuffer
...
Avoids the DxvkPhysicalBuffer indirection and keeps all buffer
objects alive until the DxvkBuffer itself gets destroyed.
2019-01-09 18:04:46 +01:00
Philip Rebohle
092cad0e76
[dxvk] Remove DxvkSemaphore
2018-11-28 12:44:18 +01:00