Philip Rebohle
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a637134c56
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[d3d11,dxbc] Use push constant instead of spec constant for rasterizer sample count
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2022-07-03 13:41:06 +02:00 |
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Philip Rebohle
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b44cad4d32
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[dxbc] Replace computeResourceSlotId by light-weight alternatives
Slightly reduces overhead of D3D11 binding methods.
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2019-04-18 10:06:15 +02:00 |
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Philip Rebohle
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c1d6c20066
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[d3d11] Implemented D3D11 parts of append/consume buffers
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2018-01-11 12:23:55 +01:00 |
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Philip Rebohle
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6cc3ff4ad8
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[dxbc] Basic geometry shader (sm4) support
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2017-12-18 16:41:05 +01:00 |
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Philip Rebohle
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c90bc3e946
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[dxbc] Implemented proper resource slot mapping
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2017-12-08 22:30:41 +01:00 |
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