Philip Rebohle
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98b8d41016
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[dxbc] Write shader name to the generated SPIR-V
Might help identifying shaders in debugging tools such as Renderdoc.
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2018-04-15 21:00:08 +02:00 |
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Philip Rebohle
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7c65764ed8
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[tests] Fix dxbc compiler test compilation issue
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2018-03-23 19:46:23 +01:00 |
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Philip Rebohle
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f4cd90d6fa
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[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
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2018-01-07 20:05:27 +01:00 |
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Philip Rebohle
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e872448ca3
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[dxbc] Refactored shader compiler to return a DxvkShader
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2017-12-08 18:14:05 +01:00 |
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Philip Rebohle
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69b938118d
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[general] Fixed write conflicts in logger
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2017-12-06 23:36:11 +01:00 |
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Philip Rebohle
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a9a03fec69
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[dxvk] DxvkShader creates a VkShaderModule again
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2017-11-20 14:03:00 +01:00 |
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Philip Rebohle
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745466652c
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[dxvk] Removed shader resource slots for now, needs work
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2017-11-18 10:42:27 +01:00 |
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Philip Rebohle
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72a87093c5
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[dxvk] Moved some SPIR-V bits to separate directory
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2017-10-18 09:50:30 +02:00 |
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Philip Rebohle
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dd20e09708
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[tests] Added DXBC compiler executable for testing purposes
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2017-10-16 20:41:40 +02:00 |
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