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mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-05 11:52:10 +01:00

113 Commits

Author SHA1 Message Date
Paul Gofman
24eb875f02 [dxgi] Return success from DxgiSwapChain::Present1() if window is destroyed 2021-10-07 20:34:37 +02:00
Connor Abbott
2988875e93
[dxgi] Call QueryPerformanceCounter directly
dxvk::high_resolution_clock is meant to be a wrapper around the C++ time
library, and getCounter() is (AFAIK) an internal thing so calling it
directly is odd. On winelib this redirects to the host's implementation,
which means this fails to compile. Since this is a Windows API and not
for internal usage just call the Windows API function directly.
2021-07-03 14:28:28 +02:00
Philip Rebohle
cd8a2bcfcd [dxvk] Use custom sync primitives 2021-06-29 00:51:20 +02:00
Philip Rebohle
6044e63eb0 [dxgi] Notify presenter about display mode changes 2021-06-12 13:50:08 +02:00
Philip Rebohle
0af7229b8e
[util] Restore display modes of all monitors in RestoreMonitorDisplayMode
Fixes #2064.
2021-06-01 01:48:12 +02:00
Joshua Ashton
c51080068e [dxgi] Handle DXGI_PRESENT_TEST and failures in GetFrameStatistics 2021-05-20 23:02:07 +01:00
Philip Rebohle
db3654a07f [dxgi] Implement present count and frame statistics for swap chains 2021-05-20 22:27:36 +01:00
Gabriel Ivăncescu
1efe91e17d
[dxgi] Restore the Topmost state upon exiting fullscreen
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
2020-07-08 18:57:49 +02:00
Philip Rebohle
a623e8e7d6 [dxgi] Use new common monitor functions 2020-03-04 23:06:15 +00:00
Andrew Eikum
5706ec55e4 [dxgi] Don't check window validity in IDXGISwapchain::GetFullscreenState
This causes an error on exit in Jump King, which uses SharpDX.
2020-01-16 17:50:32 +01:00
Philip Rebohle
aa40decc23
[d3d11] Don't present if the presenter has no swap chain.
Also fixes DXGI_PRESENT_TEST handling for zero-sized windows.
2019-12-15 11:38:57 +01:00
Philip Rebohle
7446d3c58a
[dxgi] Don't allow changing the FRAME_LATENCY_WAITABLE_OBJECT flag 2019-11-26 16:54:52 +01:00
Philip Rebohle
9785fba66e
[dxgi] Implement IDXGISwapChain2::GetFrameLatencyWaitableObject 2019-11-26 16:54:52 +01:00
Philip Rebohle
ef37b5fed6
[dxgi] Implement IDXGISwapChain2::SetFrameLatency 2019-11-26 16:11:46 +01:00
Philip Rebohle
d90d450618
[dxgi] Handle invalid arguments passed to Present1
fixes a wine test failure.
2019-10-02 00:19:41 +02:00
Philip Rebohle
f58c1c2d1d
[dxgi] Fix SetFullscreenState behaviour with invalid usage
Fixes various wine test failures.
2019-10-02 00:01:26 +02:00
Philip Rebohle
60ff2b8977
[dxgi] Fix GetContainingOutput and GetFullscreenState output pointer
We're supposed to keep a reference to the output around and return
that for fullscreen swap chains. Fixes various wine test failures.
2019-10-02 00:00:37 +02:00
Philip Rebohle
0436e6ddce
[dxgi] Fix some return codes in DxgiSwapChain
Fixes some wine test failures.
2019-10-01 22:25:37 +02:00
Philip Rebohle
32410a4f2b
[dxgi] Implement IDXGISwapChain4 2019-09-20 18:06:34 +02:00
Andrew Eikum
326eb0bf80 [dxgi] Don't fail leaving fullscreen if window is already destroyed
Unreal Engine 4 games destroy the window, then call
SetFullscreenMode(FALSE). If this call fails, they pop up an error
dialog. Wine tests show that this call should succeed.
2019-06-21 17:27:34 +02:00
Chip Davis
d741bc47ef [dxgi] Use a recursive mutex.
Some games, like Final Fantasy XIV, call `SetFullscreenState()` again
after the window is resized. When the resize itself was triggered by a
`SetFullscreenState()` call, this will cause us to re-enter the mutex.
2019-03-29 08:26:19 +01:00
Philip Rebohle
5b72e84726
[dxgi] Use IDXGIVkMonitorInfo in DxgiSwapChain 2019-03-14 18:26:39 +01:00
Philip Rebohle
9f8c1d08a6
[dxgi,d3d11] Move swap chain creation to D3D11 module 2019-02-11 20:06:12 +01:00
Joshua Ashton
5ea8648cd9 [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
When a null ppvObject is passed into a QueryInterface on any IUnknown, a E_POINTER should be returned as the result (and it should not crash.)

This matches native d3d11/d3d10/dxgi behaviour and the documentation found here https://docs.microsoft.com/en-us/windows/desktop/api/unknwn/nf-unknwn-iunknown-queryinterface(q_) for IUnknown.
2019-02-10 08:01:01 +01:00
Philip Rebohle
4e22e4bc3a [dxgi] Refactor swap chain creation
Cleans up constructor and moves a bunch of common code
to the new CreateDxvkSwapChainForHwnd function, which
can be called from both d3d11 and dxgi.

Also fixes potential issues with the current implementation
of the IWineDXGISwapChainFactory interface.
2018-12-21 15:53:29 +01:00
Philip Rebohle
15078357dc [dxgi] Implement and use GetWindowClientSize fuction
This new function provides a cleaner way to retrieve a
window's client size and can be used outside the swap
chain functions.
2018-12-21 15:14:07 +01:00
Philip Rebohle
d9cf8fdc58
[dxgi] Use new mode switch API for DxgiSwapChain 2018-12-11 16:02:46 +01:00
Philip Rebohle
aa2ec3f998
[dxgi] Port DxgiOutput and DxgiSwapChain to new monitor data API
This allows us to remove the dependency between DxgiSwapChain
and DxgiVkAdapter without losing gamma control emulation.
2018-12-11 15:32:54 +01:00
Philip Rebohle
57e814717e
[dxgi] Move GetOutputFromMonitor to swap chain class
Not a great solution, but we only need it for the swap chain anyway.
2018-12-10 12:38:33 +01:00
Philip Rebohle
9e9e17348f
[dxgi] DxgiSwapchain: Remove SetGammaControl methods
These were only used internally to forward stuff to the presenter
anyway, so we might as well call that method directly.
2018-12-10 12:34:57 +01:00
Philip Rebohle
7eb60daf63
[dxgi] DxgiSwapchain: Take factory as IDXGIFactory
No need to be specific about the exact type of factory.
2018-12-10 12:10:15 +01:00
Philip Rebohle
86d4d31b7c
[dxgi] Ignore scaling and scanline order during fullscreen transitions
Games usually don't use these correctly anyway, so we might as well
ignore them, since DXVK's DXGI does not report scanline modes other
than UNSPECIFIED. Fixes #291.
2018-12-06 16:38:45 +01:00
Philip Rebohle
1cc0455c8a
[dxgi] Remove old DXGIDevice implementation and IDXGIVkDevice
Both have been moved to the D3D11 module and are no longer needed.
2018-12-04 19:38:52 +01:00
Philip Rebohle
e4d3357e55
[dxgi] Query window size before creating presenter
Otherwise we may pass a size of zero to the presenter.
2018-11-16 15:03:09 +01:00
Philip Rebohle
c25483e856
[dxgi] Implement IDXGISwapChain3
- Stub IDXGISwapChain3::ResizeBuffers1
2018-11-15 18:02:27 +01:00
Philip Rebohle
23ac9b5277
[dxgi] Implement IDXGISwapChain2 stubs
Most of the additions are stubs for now, but we should be
able to implement most of the functionality at a later time.

None of the backends implement this yet, but this should be
relatively easy to do.
2018-11-15 17:08:35 +01:00
Philip Rebohle
1724d51079
[dxgi] Refactor presenter creation
This change is needed to support non-D3D11 presenters in our DXGI code.
2018-11-12 11:39:34 +01:00
Philip Rebohle
589229f4ca
[dxgi] Query device interface from the presenter
Removes the coupling between IDXGISwapChain and IDXGIDevice.
This is necessary because D3D12 devices don't support IDXGIDevice.
2018-10-24 15:54:56 +02:00
Philip Rebohle
7b9726fd93
[d3d11] D3D11Presenter -> D3D11PresentDevice 2018-10-23 15:10:01 +02:00
Philip Rebohle
b53f6661f8
[dxgi] Use new presenter for D3D11 2018-10-23 14:58:57 +02:00
Philip Rebohle
87f1cd2385
[dxgi] Fix undefined display mode format for display mode transitions
Fixes resolution change option in Dark Souls 3.
2018-10-06 08:01:48 +02:00
Philip Rebohle
2541aeb25c
[dxgi] Add option to override the sync interval 2018-09-09 19:14:30 +02:00
Philip Rebohle
d7b16dd90a
[dxgi] Add option to change the back buffer count 2018-09-09 19:12:07 +02:00
Philip Rebohle
b7d8be25f1
[dxgi] Use DXGI back buffer count for the Vulkan swap chain 2018-09-09 19:07:41 +02:00
Philip Rebohle
5f42950650 [dxgi] Don't use FIFO present mode if IMMEDIATE is not available
Might fix potential performance issues on Nvidia when VSYNC is disabled.
Based on RPCS3/rpcs3@25ec3789fe
2018-08-26 23:39:53 +02:00
Andrew Eikum
262797f9d5 [dxgi] SetFullscreenState succeeds if not changing state
This fixes an error dialog on exiting Unreal Engine 4 games.
2018-08-13 17:06:55 +02:00
Philip Rebohle
524ff9e233
[dxgi] Use global user config for DXGI options 2018-08-07 14:59:09 +02:00
Philip Rebohle
62e4c867ec
[dxgi] Relax IDXGISwapChain thread safety
Fixes a deadlock in Dragon Age: Inquisition.
2018-08-04 10:16:40 +02:00
Philip Rebohle
adcc7a4573
[dxgi] Synchronize presentation to enforce maximum frame latency
Some games may rely on the maximum number of frames in flight.
Might fix a related issue in Hard Reset (#503) and Okami HD (#283).
2018-07-20 11:40:37 +02:00
Philip Rebohle
9de3a619c2
[dxgi] Use back buffer size to determine fullscreen resolution
This is the correct behaviour on Windows and may fix some issues.
2018-07-12 16:00:33 +02:00