Philip Rebohle
|
54f989b2e6
|
[dxso] Introduce getSpecConstantBufferSlot
|
2022-07-31 02:10:37 +01:00 |
|
Robin Kertels
|
39039f9ac8
|
[dxso+d3d9] Clean up texture slots
|
2021-11-30 01:57:22 +00:00 |
|
Robin Kertels
|
791d533a1d
|
[d3d9+dxso] Rely on robustness for unset SWVP constants
|
2021-10-15 10:54:18 +01:00 |
|
Joshua Ashton
|
c0c1565cba
|
[d3d9, dxso] Alias color and depth samplers and improve tracking
Takes me from 340 -> 460fps in A Hat in Time's main menu when CPU bound.
|
2021-08-10 23:46:03 +00:00 |
|
Joshie
|
54ed8f0bb0
|
[d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
|
2019-12-16 04:28:01 +01:00 |
|