1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2025-01-21 02:52:10 +01:00

3 Commits

Author SHA1 Message Date
Philip Rebohle
59d4f1a1fb [util] Add method to retrieve SHA1 hashes in 32-bit chunks 2018-05-03 23:47:42 +02:00
Philip Rebohle
00a452ed89
[d3d11] Implement DXBC shader module cache
If an application compiles the same shader multiple times, we should reuse
an already existing DxvkShaderModule instead of creating a new one. This
helps keep the number of DxvkGraphicsPipeline objects low in games such
as Rise of the Tomb Raider.
2018-04-06 17:54:02 +02:00
Philip Rebohle
9017af51ec [utils] Added SHA-1 implementation for shader code hashing 2017-12-06 18:13:51 +01:00