Philip Rebohle
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30b1cac0ae
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[d3d11] Remove old D3D11DeviceContext class
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2022-08-04 13:43:36 +02:00 |
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Joshua Ashton
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19fa1c405c
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[d3d10] Remove unused copies of device ptr in D3D10 wrappers
Silences a warning when building with Clang, and removes duplicate unused data.
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2019-10-06 00:28:19 +02:00 |
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Philip Rebohle
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6d18efdfc7
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[d3d10] Lock device on context operations
May fix thread safety issues in some games. Apparently, the
D3D10Device is supposed to be thread safe by default.
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2018-10-12 18:31:55 +02:00 |
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Philip Rebohle
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2af07c5faf
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[d3d10] Implement D3D10Query
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2018-08-13 17:22:42 +02:00 |
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