mirror of
https://github.com/doitsujin/dxvk.git
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65ffa4122d
General idea based on PR #490. Closes #488.
100 lines
4.3 KiB
Markdown
100 lines
4.3 KiB
Markdown
# DXVK
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A Vulkan-based compatibility layer for Direct3D 11 which allows running 3D applications on Linux using Wine.
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For the current status of the project, please refer to the [project wiki](https://github.com/doitsujin/dxvk/wiki).
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For binary releases, see the [releases](https://github.com/doitsujin/dxvk/releases) page.
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For Direct3D 10 support, check out [DXUP](https://github.com/Joshua-Ashton/dxup), which can be used together with DXVK.
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## Build instructions
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### Requirements:
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- [wine 3.10](https://www.winehq.org/) or newer
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- [Meson](http://mesonbuild.com/) build system (at least version 0.43)
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- [MinGW64](http://mingw-w64.org/) compiler and headers (requires threading support)
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- [glslang](https://github.com/KhronosGroup/glslang) front end and validator
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### Building DLLs
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#### The simple way
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Inside the DXVK directory, run:
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```
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./package-release.sh master /your/target/directory --no-package
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```
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This will create a folder `dxvk-master` in `/your/target/directory`, which contains both 32-bit and 64-bit versions of DXVK.
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#### Compiling manually
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```
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# 64-bit build. For 32-bit builds, replace
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# build-win64.txt with build-win32.txt
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meson --cross-file build-win64.txt --prefix /your/dxvk/directory build.w64
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cd build.w64
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meson configure
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# for an optimized release build:
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meson configure -Dbuildtype=release
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ninja
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ninja install
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```
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The two libraries `dxgi.dll` and `d3d11.dll`as well as some demo executables will be located in `/your/dxvk/directory/bin`.
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## How to use
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In order to set up a wine prefix to use DXVK instead of wined3d globally, run:
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```
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cd /your/compiling/directory/x32/
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WINEPREFIX=/your/wineprefix bash setup_dxvk.sh
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cd ../x64/
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WINEPREFIX=/your/wineprefix bash setup_dxvk.sh
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```
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When built line by line, run:
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```
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cd /your/dxvk/directory/bin
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WINEPREFIX=/your/wineprefix bash setup_dxvk.sh
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```
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Verify that your application uses DXVK instead of wined3d by checking for the presence of the log files `d3d11.log` and `dxgi.log` in the application's directory, or by enabling the HUD (see notes below).
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### Notes on Vulkan drivers
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Before reporting an issue, please check the [Wiki](https://github.com/doitsujin/dxvk/wiki/Driver-support) page on the current driver status.
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### Online multi-player games
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Manipulation of Direct3D libraries in multi-player games may be considered cheating and can get your account **banned**. This may also apply to single-player games with an embedded or dedicated multiplayer portion. **Use at your own risk.**
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### HUD
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The `DXVK_HUD` environment variable controls a HUD which can display the framerate and some stat counters. It accepts a comma-separated list of the following options:
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- `devinfo`: Displays the name of the GPU and the driver version.
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- `fps`: Shows the current frame rate.
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- `frametimes`: Shows a frame time graph.
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- `submissions`: Shows the number of command buffers submitted per frame.
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- `drawcalls`: Shows the number of draw calls and render passes per frame.
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- `pipelines`: Shows the total number of graphics and compute pipelines.
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- `memory`: Shows the amount of device memory allocated and used.
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- `version`: Shows DXVK version.
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Additionally, `DXVK_HUD=1` has the same effect as `DXVK_HUD=devinfo,fps`.
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### Debugging
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The following environment variables can be used for **debugging** purposes.
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- `VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation` Enables Vulkan debug layers. Highly recommended for troubleshooting rendering issues and driver crashes. Requires the Vulkan SDK to be installed on the host system.
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- `DXVK_CUSTOM_VENDOR_ID=<ID>` Specifies a custom PCI vendor ID
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- `DXVK_CUSTOM_DEVICE_ID=<ID>` Specifies a custom PCI device ID
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- `DXVK_LOG_LEVEL=none|error|warn|info|debug` Controls message logging
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- `DXVK_FAKE_DX10_SUPPORT=1` Advertizes support for D3D10 interfaces
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- `DXVK_USE_PIPECOMPILER=1` Enable asynchronous pipeline compilation. This currently only has an effect on RADV in mesa-git.
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## Troubleshooting
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DXVK requires threading support from your mingw-w64 build environment. If you
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are missing this, you may see "error: 'mutex' is not a member of 'std'". On
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Debian and Ubuntu, this can usually be resolved by using the posix alternate, which
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supports threading. For example, choose the posix alternate from these
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commands (use i686 for 32-bit):
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```
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update-alternatives --config x86_64-w64-mingw32-gcc
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update-alternatives --config x86_64-w64-mingw32-g++
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```
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