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shaders
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[d3d11] Implement basic video processor blitting
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2021-05-30 19:42:43 +02:00 |
d3d11_annotation.cpp
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[d3d11] Lock context before EmitCs for annotations
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2021-12-21 03:09:08 +01:00 |
d3d11_annotation.h
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[d3d11] Implement D3D11UserDefinedAnnotation
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2021-04-08 14:25:02 +02:00 |
d3d11_blend.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_blend.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_buffer.cpp
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[d3d11] Store buffer map mode in D3D11Buffer
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2022-02-11 18:17:35 +01:00 |
d3d11_buffer.h
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[d3d11] Track last staging resource usage with a sequence number
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2022-02-11 18:17:35 +01:00 |
d3d11_class_linkage.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_class_linkage.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_cmd.h
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[d3d11] Support different strides for merged indirect draws
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2020-11-21 05:39:05 +01:00 |
d3d11_cmdlist.cpp
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[d3d11] Change D3D11ResourceRef constructor to be more useful
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2022-02-11 18:17:35 +01:00 |
d3d11_cmdlist.h
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[d3d11] Implement sequence number tracking on deferred contexts
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2022-02-11 18:17:35 +01:00 |
d3d11_context_def.cpp
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[d3d11] Further simplify D3D11DeferredContextMapEntry
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2022-02-11 18:17:35 +01:00 |
d3d11_context_def.h
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[d3d11] Further simplify D3D11DeferredContextMapEntry
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2022-02-11 18:17:35 +01:00 |
d3d11_context_ext.cpp
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[d3d11] Track resources when dispatching Cubin shaders as well
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2022-02-11 18:17:35 +01:00 |
d3d11_context_ext.h
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[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
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2021-09-24 15:10:07 +02:00 |
d3d11_context_imm.cpp
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[dxvk] Store DXVK device inside DxvkCsThread object
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2022-02-13 02:07:48 +01:00 |
d3d11_context_imm.h
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[d3d11] Optimize Unmap on immediate contexts
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2022-02-11 18:17:35 +01:00 |
d3d11_context_state.h
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[d3d11] Revert index buffer optimization
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2021-03-04 15:47:39 +01:00 |
d3d11_context.cpp
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[d3d11] Only use updateBuffer for very small buffer updates
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2022-02-13 02:08:19 +01:00 |
d3d11_context.h
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[d3d11] Track resources when dispatching Cubin shaders as well
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2022-02-11 18:17:35 +01:00 |
d3d11_cuda.cpp
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[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
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2021-09-24 15:10:07 +02:00 |
d3d11_cuda.h
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[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
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2021-09-24 15:10:07 +02:00 |
d3d11_depth_stencil.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_depth_stencil.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_device_child.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_device.cpp
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[d3d11] Use atomics for NVX handles
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2021-10-22 03:15:03 +02:00 |
d3d11_device.h
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[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
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2021-09-24 15:10:07 +02:00 |
d3d11_enums.cpp
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[d3d11] Add FL12+ enum names
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2022-01-27 19:42:14 +01:00 |
d3d11_enums.h
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_gdi.cpp
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[d3d11] 'a' is not a very good name for a variable
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2019-11-04 13:46:18 +01:00 |
d3d11_gdi.h
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[d3d11] Implement GDI surface
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2019-09-20 01:44:18 +02:00 |
d3d11_include.h
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[d3d11] Remove mingw-w64 < 6 workarounds
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2021-06-15 20:41:34 +02:00 |
d3d11_initializer.cpp
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[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
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2021-09-24 15:10:07 +02:00 |
d3d11_initializer.h
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
d3d11_input_layout.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_input_layout.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_interfaces.h
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[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
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2021-09-24 15:10:07 +02:00 |
d3d11_interop.cpp
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[d3d11] Synchronize only to given sequence number in WaitForResources
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2022-02-11 18:17:35 +01:00 |
d3d11_interop.h
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[d3d11] Extend interop interfaces for OpenXR support
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2021-01-07 23:54:02 +01:00 |
d3d11_main.cpp
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[d3d11] Add D3D11On12CreateDevice stub
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2022-02-07 03:21:43 +01:00 |
d3d11_options.cpp
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[d3d11] Introduce d3d11.ignoreGraphicsBarriers option
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2021-09-09 14:28:25 +02:00 |
d3d11_options.h
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[d3d11] Introduce d3d11.ignoreGraphicsBarriers option
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2021-09-09 14:28:25 +02:00 |
d3d11_query.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_query.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_rasterizer.cpp
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[d3d11] Implement conservative rasterization
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2021-03-13 20:22:32 +01:00 |
d3d11_rasterizer.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_resource.cpp
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[d3d11] Add ResourceAddRef/ReleasePrivate with known resource type
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2022-02-11 18:17:35 +01:00 |
d3d11_resource.h
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[d3d11] Change D3D11ResourceRef constructor to be more useful
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2022-02-11 18:17:35 +01:00 |
d3d11_sampler.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_sampler.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_shader.cpp
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
d3d11_shader.h
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
d3d11_state_object.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_state_object.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_state.cpp
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[d3d11] Implement ID3D11RasterizerState2
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2019-09-16 13:41:31 +02:00 |
d3d11_state.h
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
d3d11_swapchain.cpp
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[d3d11] Re-implement frame latency events using Win32 semaphore
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2021-08-05 22:57:58 +02:00 |
d3d11_swapchain.h
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[d3d11] Re-implement frame latency events using Win32 semaphore
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2021-08-05 22:57:58 +02:00 |
d3d11_texture.cpp
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[d3d11] Track last staging resource usage with a sequence number
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2022-02-11 18:17:35 +01:00 |
d3d11_texture.h
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[d3d11] Track last staging resource usage with a sequence number
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2022-02-11 18:17:35 +01:00 |
d3d11_util.cpp
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[d3d11] Implement conservative rasterization
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2021-03-13 20:22:32 +01:00 |
d3d11_util.h
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[d3d11] Use BitMask helper
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2021-08-16 08:49:46 -07:00 |
d3d11_video.cpp
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[d3d11] Create shadow copy of video input images if sampled bit is not set
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2021-05-30 19:42:44 +02:00 |
d3d11_video.h
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[d3d11] Create shadow copy of video input images if sampled bit is not set
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2021-05-30 19:42:44 +02:00 |
d3d11_view_dsv.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_view_dsv.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_view_rtv.cpp
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[d3d11] Allow creation of render target views for planar images
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2021-05-30 19:42:44 +02:00 |
d3d11_view_rtv.h
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[d3d11] Allow creation of render target views for planar images
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2021-05-30 19:42:44 +02:00 |
d3d11_view_srv.cpp
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[d3d11] Only use cube arrays for regular cubemap views when enabled
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2021-09-26 23:17:16 +02:00 |
d3d11_view_srv.h
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[d3d11] Allow creation of shader resource views for planar images
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2021-05-30 19:42:44 +02:00 |
d3d11_view_uav.cpp
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[d3d11] Initialize buffer flags in D3D11UnorderedAccessView::GetDescFromResource().
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2021-07-01 15:20:07 +02:00 |
d3d11_view_uav.h
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[d3d11] Allow creation of unordered access views for planar images
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2021-05-30 19:42:44 +02:00 |
d3d11_view.h
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[d3d11] Check for shader resource view hazards
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2019-08-26 23:43:47 +02:00 |
d3d11.def
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[d3d11] Add D3D11On12CreateDevice stub
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2022-02-07 03:21:43 +01:00 |
meson.build
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[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
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2021-09-24 15:10:07 +02:00 |
version.rc
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[build] Add version info to compiled DLLs
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2019-04-05 21:09:57 +02:00 |