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Philip Rebohle 3e4e5191a8 [dxbc] Increased number of clip/cull distances
Clip and cull distances can be defined as multi-component
vectors in D3D11. We still need to figure out how to map
them to the actuall cull distance array.
2017-12-21 16:28:42 +01:00
..
2017-10-17 13:02:57 +02:00
2017-10-17 13:02:57 +02:00
2017-10-17 13:02:57 +02:00