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dxvk/src/dxso/dxso_header.cpp
Joshie 54ed8f0bb0 [d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
2019-12-16 04:28:01 +01:00

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687 B
C++

#include "dxso_header.h"
namespace dxvk {
DxsoHeader::DxsoHeader(DxsoReader& reader) {
uint32_t headerToken = reader.readu32();
uint32_t headerTypeMask = headerToken & 0xffff0000;
DxsoProgramType programType;
if (headerTypeMask == 0xffff0000)
programType = DxsoProgramTypes::PixelShader;
else if (headerTypeMask == 0xfffe0000)
programType = DxsoProgramTypes::VertexShader;
else
throw DxvkError("DxsoHeader: invalid header - invalid version");
const uint32_t majorVersion = (headerToken >> 8) & 0xff;
const uint32_t minorVersion = headerToken & 0xff;
m_info = DxsoProgramInfo{ programType, minorVersion, majorVersion };
}
}