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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-04 07:24:15 +01:00
dxvk/src
Philip Rebohle 56300ff9b7
[d3d11] Allocate mapped buffers for staging images on cached memory
These will most likely be used for reading, so we should put them
on a memory type which allows reading.
2019-04-07 14:47:43 +02:00
..
d3d10 [build] Use generator to produce resource files 2019-04-06 11:33:45 +02:00
d3d11 [d3d11] Allocate mapped buffers for staging images on cached memory 2019-04-07 14:47:43 +02:00
dxbc [d3d11] Add option to enable constant buffer range checks 2019-04-05 20:56:32 +02:00
dxgi [dxgi] Fix broken gamma with combined image samplers 2019-04-07 09:55:54 +02:00
dxvk Revert "[meta] Release 1.1" 2019-04-07 10:13:18 +02:00
spirv [spirv] Fix initial allocation size for compressed buffer 2019-04-04 13:15:59 +02:00
util [util] Enable constant buffer range check for Dark Souls Remastered ans Grim Dawn 2019-04-05 20:56:32 +02:00
vulkan Only try once to recreate surfaces on surface loss. 2019-04-02 17:26:48 +02:00
meson.build [dxvk] Move Vulkan loader to separate directory 2018-11-02 14:23:45 +01:00