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dxvk/src/d3d11/d3d11_annotation.h
Philip Rebohle dce2f844c0
[d3d11] Add ID3DUserDefinedAnnotation stub
We can implement this properly in the future using VK_EXT_debug_utils.
2018-06-11 14:29:47 +02:00

38 lines
762 B
C++

#pragma once
#include "d3d11_include.h"
namespace dxvk {
class D3D11UserDefinedAnnotation : ID3DUserDefinedAnnotation {
public:
D3D11UserDefinedAnnotation(ID3D11DeviceContext* ctx);
~D3D11UserDefinedAnnotation();
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject);
INT STDMETHODCALLTYPE BeginEvent(
LPCWSTR Name);
INT STDMETHODCALLTYPE EndEvent();
void STDMETHODCALLTYPE SetMarker(
LPCWSTR Name);
BOOL STDMETHODCALLTYPE GetStatus();
private:
ID3D11DeviceContext* m_container;
};
}