mirror of
https://github.com/doitsujin/dxvk.git
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8508994a63
Some games do not compute the number of mip levels of a texture or texture view correctly, so we should work around this by capping it to the highest possible value.
185 lines
6.2 KiB
C++
185 lines
6.2 KiB
C++
#include "d3d11_device.h"
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#include "d3d11_buffer.h"
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#include "d3d11_texture.h"
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#include "d3d11_view_dsv.h"
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namespace dxvk {
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D3D11DepthStencilView::D3D11DepthStencilView(
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D3D11Device* device,
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ID3D11Resource* resource,
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const D3D11_DEPTH_STENCIL_VIEW_DESC& desc,
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const Rc<DxvkImageView>& view)
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: m_device(device), m_resource(resource),
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m_desc(desc), m_view(view) { }
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D3D11DepthStencilView::~D3D11DepthStencilView() {
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}
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HRESULT STDMETHODCALLTYPE D3D11DepthStencilView::QueryInterface(REFIID riid, void** ppvObject) {
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*ppvObject = nullptr;
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if (riid == __uuidof(IUnknown)
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|| riid == __uuidof(ID3D11DeviceChild)
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|| riid == __uuidof(ID3D11View)
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|| riid == __uuidof(ID3D11DepthStencilView)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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Logger::warn("D3D11DepthStencilView::QueryInterface: Unknown interface query");
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Logger::warn(str::format(riid));
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return E_NOINTERFACE;
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}
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void STDMETHODCALLTYPE D3D11DepthStencilView::GetDevice(ID3D11Device** ppDevice) {
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*ppDevice = m_device.ref();
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}
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void STDMETHODCALLTYPE D3D11DepthStencilView::GetResource(ID3D11Resource** ppResource) {
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*ppResource = m_resource.ref();
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}
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void STDMETHODCALLTYPE D3D11DepthStencilView::GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) {
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*pDesc = m_desc;
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}
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HRESULT D3D11DepthStencilView::GetDescFromResource(
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ID3D11Resource* pResource,
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D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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switch (resourceDim) {
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
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D3D11_TEXTURE1D_DESC resourceDesc;
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static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
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pDesc->Format = resourceDesc.Format;
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if (resourceDesc.ArraySize == 1) {
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pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
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pDesc->Texture1D.MipSlice = 0;
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} else {
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pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY;
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pDesc->Texture1DArray.MipSlice = 0;
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pDesc->Texture1DArray.FirstArraySlice = 0;
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pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize;
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}
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} return S_OK;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
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D3D11_TEXTURE2D_DESC resourceDesc;
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static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
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pDesc->Format = resourceDesc.Format;
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if (resourceDesc.SampleDesc.Count == 1) {
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if (resourceDesc.ArraySize == 1) {
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pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
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pDesc->Texture2D.MipSlice = 0;
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} else {
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pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
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pDesc->Texture2DArray.MipSlice = 0;
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pDesc->Texture2DArray.FirstArraySlice = 0;
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pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
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}
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} else {
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if (resourceDesc.ArraySize == 1) {
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pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
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} else {
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pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
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pDesc->Texture2DMSArray.FirstArraySlice = 0;
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pDesc->Texture2DMSArray.ArraySize = resourceDesc.ArraySize;
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}
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}
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} return S_OK;
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default:
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Logger::err(str::format(
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"D3D11: Unsupported dimension for depth stencil view: ",
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resourceDim));
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return E_INVALIDARG;
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}
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}
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HRESULT D3D11DepthStencilView::NormalizeDesc(
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ID3D11Resource* pResource,
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D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
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uint32_t numLayers = 0;
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switch (resourceDim) {
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
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D3D11_TEXTURE1D_DESC resourceDesc;
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static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
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if (pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE1D
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&& pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE1DARRAY) {
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Logger::err("D3D11: Incompatible view dimension for Texture1D");
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return E_INVALIDARG;
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}
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format = resourceDesc.Format;
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numLayers = resourceDesc.ArraySize;
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} break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
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D3D11_TEXTURE2D_DESC resourceDesc;
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static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
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if (pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2D
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&& pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DARRAY
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&& pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DMS
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&& pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY) {
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Logger::err("D3D11: Incompatible view dimension for Texture2D");
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return E_INVALIDARG;
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}
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format = resourceDesc.Format;
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numLayers = resourceDesc.ArraySize;
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} break;
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default:
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return E_INVALIDARG;
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}
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if (pDesc->Format == DXGI_FORMAT_UNKNOWN)
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pDesc->Format = format;
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switch (pDesc->ViewDimension) {
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case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
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if (pDesc->Texture1DArray.ArraySize > numLayers - pDesc->Texture1DArray.FirstArraySlice)
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pDesc->Texture1DArray.ArraySize = numLayers - pDesc->Texture1DArray.FirstArraySlice;
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break;
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case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
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if (pDesc->Texture2DArray.ArraySize > numLayers - pDesc->Texture2DArray.FirstArraySlice)
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pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice;
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break;
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case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
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if (pDesc->Texture2DMSArray.ArraySize > numLayers - pDesc->Texture2DMSArray.FirstArraySlice)
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pDesc->Texture2DMSArray.ArraySize = numLayers - pDesc->Texture2DMSArray.FirstArraySlice;
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break;
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default:
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break;
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}
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return S_OK;
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}
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}
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