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https://github.com/doitsujin/dxvk.git
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75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
#pragma once
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#include "../dxvk/dxvk_device.h"
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#include "../d3d10/d3d10_depth_stencil.h"
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#include "d3d11_device_child.h"
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#include "d3d11_util.h"
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namespace dxvk {
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class D3D11Device;
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class D3D11DepthStencilState : public D3D11DeviceChild<ID3D11DepthStencilState> {
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public:
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using DescType = D3D11_DEPTH_STENCIL_DESC;
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D3D11DepthStencilState(
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D3D11Device* device,
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const D3D11_DEPTH_STENCIL_DESC& desc);
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~D3D11DepthStencilState();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(
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ID3D11Device **ppDevice) final;
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void STDMETHODCALLTYPE GetDesc(
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D3D11_DEPTH_STENCIL_DESC* pDesc) final;
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void BindToContext(
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const Rc<DxvkContext>& ctx);
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D3D10DepthStencilState* GetD3D10Iface() {
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return &m_d3d10;
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}
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static D3D11_DEPTH_STENCIL_DESC DefaultDesc();
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static HRESULT NormalizeDesc(
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D3D11_DEPTH_STENCIL_DESC* pDesc);
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private:
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D3D11Device* const m_device;
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D3D11_DEPTH_STENCIL_DESC m_desc;
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DxvkDepthStencilState m_state;
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D3D10DepthStencilState m_d3d10;
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VkStencilOpState DecodeStencilOpState(
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const D3D11_DEPTH_STENCILOP_DESC& StencilDesc,
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const D3D11_DEPTH_STENCIL_DESC& Desc) const;
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VkStencilOp DecodeStencilOp(
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D3D11_STENCIL_OP Op) const;
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static bool ValidateDepthFunc(
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D3D11_COMPARISON_FUNC Comparison);
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static bool ValidateStencilFunc(
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D3D11_COMPARISON_FUNC Comparison);
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static bool ValidateStencilOp(
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D3D11_STENCIL_OP StencilOp);
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static bool ValidateDepthWriteMask(
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D3D11_DEPTH_WRITE_MASK Mask);
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};
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}
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