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dxvk/src/d3d11/d3d11_sampler.h
2018-08-13 17:22:41 +02:00

61 lines
1.3 KiB
C++

#pragma once
#include "../dxvk/dxvk_device.h"
#include "../d3d10/d3d10_sampler.h"
#include "d3d11_device_child.h"
namespace dxvk {
class D3D11Device;
class D3D11SamplerState : public D3D11DeviceChild<ID3D11SamplerState> {
public:
using DescType = D3D11_SAMPLER_DESC;
D3D11SamplerState(
D3D11Device* device,
const D3D11_SAMPLER_DESC& desc);
~D3D11SamplerState();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) final;
void STDMETHODCALLTYPE GetDevice(
ID3D11Device **ppDevice) final;
void STDMETHODCALLTYPE GetDesc(
D3D11_SAMPLER_DESC* pDesc) final;
Rc<DxvkSampler> GetDXVKSampler() const {
return m_sampler;
}
D3D10SamplerState* GetD3D10Iface() {
return &m_d3d10;
}
static HRESULT NormalizeDesc(
D3D11_SAMPLER_DESC* pDesc);
private:
D3D11Device* const m_device;
D3D11_SAMPLER_DESC m_desc;
Rc<DxvkSampler> m_sampler;
D3D10SamplerState m_d3d10;
static bool ValidateAddressMode(
D3D11_TEXTURE_ADDRESS_MODE Mode);
static bool ValidateComparisonFunc(
D3D11_COMPARISON_FUNC Comparison);
};
}