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https://github.com/doitsujin/dxvk.git
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61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
#pragma once
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#include "../dxvk/dxvk_device.h"
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#include "../d3d10/d3d10_sampler.h"
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#include "d3d11_device_child.h"
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namespace dxvk {
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class D3D11Device;
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class D3D11SamplerState : public D3D11DeviceChild<ID3D11SamplerState> {
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public:
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using DescType = D3D11_SAMPLER_DESC;
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D3D11SamplerState(
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D3D11Device* device,
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const D3D11_SAMPLER_DESC& desc);
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~D3D11SamplerState();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(
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ID3D11Device **ppDevice) final;
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void STDMETHODCALLTYPE GetDesc(
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D3D11_SAMPLER_DESC* pDesc) final;
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Rc<DxvkSampler> GetDXVKSampler() const {
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return m_sampler;
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}
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D3D10SamplerState* GetD3D10Iface() {
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return &m_d3d10;
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}
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static HRESULT NormalizeDesc(
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D3D11_SAMPLER_DESC* pDesc);
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private:
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D3D11Device* const m_device;
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D3D11_SAMPLER_DESC m_desc;
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Rc<DxvkSampler> m_sampler;
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D3D10SamplerState m_d3d10;
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static bool ValidateAddressMode(
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D3D11_TEXTURE_ADDRESS_MODE Mode);
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static bool ValidateComparisonFunc(
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D3D11_COMPARISON_FUNC Comparison);
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};
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}
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