..
d3d11_annotation.cpp
[d3d11] Add ID3DUserDefinedAnnotation stub
2018-06-11 14:29:47 +02:00
d3d11_annotation.h
[d3d11] Add ID3DUserDefinedAnnotation stub
2018-06-11 14:29:47 +02:00
d3d11_blend.cpp
[dxvk] Remove unused alphaToOne state
2019-04-01 02:31:22 +02:00
d3d11_blend.h
[d3d10] Implement D3D10BlendState
2018-08-13 17:22:41 +02:00
d3d11_buffer.cpp
[d3d11] Add missing interface queries for IDXGIObject and IDXGIDeviceSubObject
2019-05-01 01:54:00 +02:00
d3d11_buffer.h
[d3d11] Implement IDXGIResource1 for textures and buffers
2019-04-27 20:21:54 +02:00
d3d11_class_linkage.cpp
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. ( #909 )
2019-02-10 08:01:01 +01:00
d3d11_class_linkage.h
[general] Added 32-bit support
2017-12-12 12:50:52 +01:00
d3d11_cmd.h
[d3d11] Add some documentation to d3d11_cmd.h
2019-01-11 12:05:25 +01:00
d3d11_cmdlist.cpp
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. ( #909 )
2019-02-10 08:01:01 +01:00
d3d11_cmdlist.h
[dxvk] Add CS chunk pool
2018-08-27 16:07:38 +02:00
d3d11_context_def.cpp
[d3d11] Implement D3D11DeviceContext::SwapDeviceContextState
2019-05-04 15:57:57 +02:00
d3d11_context_def.h
[d3d11] Implement D3D11DeviceContext::SwapDeviceContextState
2019-05-04 15:57:57 +02:00
d3d11_context_ext.cpp
[d3d11] Implement depth bounds extension
2019-05-06 00:08:58 +02:00
d3d11_context_ext.h
[d3d11] Add stub implementation of D3D11DeviceContextExt
2019-05-06 00:08:58 +02:00
d3d11_context_imm.cpp
[d3d11] Flush more aggressively when CPU bound
2019-05-09 18:04:36 +02:00
d3d11_context_imm.h
[d3d11] Flush more aggressively on stalling Event queries
2019-05-09 18:04:36 +02:00
d3d11_context_state.h
[d3d11] Use private references for render targets
2019-05-14 15:22:24 +02:00
d3d11_context.cpp
[dxvk] Add aspect mask parameter to clearImageView
2019-05-09 09:10:06 +02:00
d3d11_context.h
[dxvk] Remove extra pipeline state
2019-05-06 00:18:59 +02:00
d3d11_counter_buffer.cpp
[d3d11] Remove predication workaround for RADV
2019-04-25 18:29:13 +02:00
d3d11_counter_buffer.h
[d3d11] Add more general counter buffer allocator
2018-08-30 15:24:38 +02:00
d3d11_depth_stencil.cpp
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. ( #909 )
2019-02-10 08:01:01 +01:00
d3d11_depth_stencil.h
[d3d10] Implement D3D10DepthStencilState
2018-08-13 17:22:41 +02:00
d3d11_device_child.h
[general] Added 32-bit support
2017-12-12 12:50:52 +01:00
d3d11_device.cpp
[d3d11] Implement depth bounds extension
2019-05-06 00:08:58 +02:00
d3d11_device.h
[d3d11] Add stub implementation of D3D11DeviceExt
2019-05-06 00:08:58 +02:00
d3d11_enums.cpp
[d3d11] Added enum to stringfunctions
2017-12-02 16:46:53 +01:00
d3d11_enums.h
[d3d11] Added enum to stringfunctions
2017-12-02 16:46:53 +01:00
d3d11_include.h
[d3d11] fixed compilation with MinGW-headers 6.0.0 or greater
2018-08-15 22:02:39 +02:00
d3d11_initializer.cpp
[d3d11] Implement depth-stencil uploads in resource initializer
2019-03-26 18:11:42 +01:00
d3d11_initializer.h
[d3d11] Implement depth-stencil uploads in resource initializer
2019-03-26 18:11:42 +01:00
d3d11_input_layout.cpp
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. ( #909 )
2019-02-10 08:01:01 +01:00
d3d11_input_layout.h
[d3d10] Implement D3D10InputLayout
2018-08-13 17:22:41 +02:00
d3d11_interfaces.h
[d3d11] Add interfaces to support D3D11 extensions
2019-05-06 00:08:57 +02:00
d3d11_interop.cpp
[d3d11] Remove some unnecessary type casts in interop code
2018-12-19 22:34:47 +01:00
d3d11_interop.h
[d3d11] Remove some unnecessary type casts in interop code
2018-12-19 22:34:47 +01:00
d3d11_main.cpp
[d3d11, d3d10] Init returnptrs for CreateDevice funcs.
2019-02-27 23:17:08 +01:00
d3d11_options.cpp
[d3d11] Add option to enable constant buffer range checks
2019-04-05 20:56:32 +02:00
d3d11_options.h
[d3d11] Add option to enable constant buffer range checks
2019-04-05 20:56:32 +02:00
d3d11_query.cpp
[d3d11] Track query state correctly
2019-04-14 16:27:15 +02:00
d3d11_query.h
[d3d11] Flush more aggressively on stalling Event queries
2019-05-09 18:04:36 +02:00
d3d11_rasterizer.cpp
[d3d11] Clean up rasterizer state initialization
2019-04-29 16:22:42 +02:00
d3d11_rasterizer.h
[d3d11] Avoid redundant viewport updates in RSSetState
2019-01-23 05:36:49 +01:00
d3d11_resource.cpp
[d3d11] Add basic implementation of IDXGIResource1
2019-04-27 20:21:47 +02:00
d3d11_resource.h
[d3d11] Add basic implementation of IDXGIResource1
2019-04-27 20:21:47 +02:00
d3d11_sampler.cpp
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. ( #909 )
2019-02-10 08:01:01 +01:00
d3d11_sampler.h
[d3d10] Implement D3D10SamplerState
2018-08-13 17:22:41 +02:00
d3d11_shader.cpp
Use std::string for util::getEnvVar input
2018-11-16 06:43:45 +01:00
d3d11_shader.h
[d3d11] Respect xfb metadata when computing shader hash
2018-10-25 11:28:02 +02:00
d3d11_state_object.cpp
[d3d11] Add class to implement D3DDeviceContextState
2019-05-04 15:57:55 +02:00
d3d11_state_object.h
[d3d11] Fix MSVC 2017 compilation
2019-05-04 22:14:28 +02:00
d3d11_state.cpp
Make hashes use correct types and fix narrowing warnings in spirv module. ( #307 )
2018-04-20 01:10:58 +02:00
d3d11_state.h
[d3d11] Implemented D3D11BlendState1
2018-03-18 23:27:29 +01:00
d3d11_swapchain.cpp
[dxvk] Remove extra pipeline state
2019-05-06 00:18:59 +02:00
d3d11_swapchain.h
[dxvk] Remove extra pipeline state
2019-05-06 00:18:59 +02:00
d3d11_texture.cpp
[d3d11] Add missing interface queries for IDXGIObject and IDXGIDeviceSubObject
2019-05-01 01:54:00 +02:00
d3d11_texture.h
[d3d11] Implement IDXGIResource1 for textures and buffers
2019-04-27 20:21:54 +02:00
d3d11_util.cpp
[d3d11] Add helper to find exact mapping for depth-stencil formats
2018-11-08 18:51:43 +01:00
d3d11_util.h
[d3d11] Add helper to find exact mapping for depth-stencil formats
2018-11-08 18:51:43 +01:00
d3d11_view_dsv.cpp
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. ( #909 )
2019-02-10 08:01:01 +01:00
d3d11_view_dsv.h
[d3d10] Implement D3D10CreateDepthStencilView
2018-08-13 17:22:42 +02:00
d3d11_view_rtv.cpp
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. ( #909 )
2019-02-10 08:01:01 +01:00
d3d11_view_rtv.h
[d3d10] Implement D3D10RenderTargetView
2018-08-13 17:22:42 +02:00
d3d11_view_srv.cpp
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. ( #909 )
2019-02-10 08:01:01 +01:00
d3d11_view_srv.h
[d3d10] Implement D3D10ShaderResourceView
2018-08-13 17:22:42 +02:00
d3d11_view_uav.cpp
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. ( #909 )
2019-02-10 08:01:01 +01:00
d3d11_view_uav.h
[d3d11] Optimize UAV binding
2018-09-27 16:50:34 +02:00
d3d11.def
[d3d11] Implement D3D11CoreCreateDevice
2018-05-07 14:06:52 +02:00
d3d11.spec
[d3d10] Add build files and implement D3D10CreateDevice functions
2018-08-13 17:22:00 +02:00
meson.build
[d3d11] Add stub implementation of D3D11DeviceContextExt
2019-05-06 00:08:58 +02:00
version.rc
[build] Add version info to compiled DLLs
2019-04-05 21:09:57 +02:00