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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-04 07:24:15 +01:00
dxvk/src/d3d11
Philip Rebohle 8784ed673b
[d3d11] Use private references for render targets
Matches Windows behaviour and fixes a crash in Yakuza Kiwami 2,
which calls Release() on RTVs and DSVs until the public reference
count reaches zero. Close #1053.
2019-05-14 15:22:24 +02:00
..
d3d11_annotation.cpp [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_annotation.h [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_blend.cpp [dxvk] Remove unused alphaToOne state 2019-04-01 02:31:22 +02:00
d3d11_blend.h [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d11_buffer.cpp [d3d11] Add missing interface queries for IDXGIObject and IDXGIDeviceSubObject 2019-05-01 01:54:00 +02:00
d3d11_buffer.h [d3d11] Implement IDXGIResource1 for textures and buffers 2019-04-27 20:21:54 +02:00
d3d11_class_linkage.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_class_linkage.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_cmd.h [d3d11] Add some documentation to d3d11_cmd.h 2019-01-11 12:05:25 +01:00
d3d11_cmdlist.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_cmdlist.h [dxvk] Add CS chunk pool 2018-08-27 16:07:38 +02:00
d3d11_context_def.cpp [d3d11] Implement D3D11DeviceContext::SwapDeviceContextState 2019-05-04 15:57:57 +02:00
d3d11_context_def.h [d3d11] Implement D3D11DeviceContext::SwapDeviceContextState 2019-05-04 15:57:57 +02:00
d3d11_context_ext.cpp [d3d11] Implement depth bounds extension 2019-05-06 00:08:58 +02:00
d3d11_context_ext.h [d3d11] Add stub implementation of D3D11DeviceContextExt 2019-05-06 00:08:58 +02:00
d3d11_context_imm.cpp [d3d11] Flush more aggressively when CPU bound 2019-05-09 18:04:36 +02:00
d3d11_context_imm.h [d3d11] Flush more aggressively on stalling Event queries 2019-05-09 18:04:36 +02:00
d3d11_context_state.h [d3d11] Use private references for render targets 2019-05-14 15:22:24 +02:00
d3d11_context.cpp [dxvk] Add aspect mask parameter to clearImageView 2019-05-09 09:10:06 +02:00
d3d11_context.h [dxvk] Remove extra pipeline state 2019-05-06 00:18:59 +02:00
d3d11_counter_buffer.cpp [d3d11] Remove predication workaround for RADV 2019-04-25 18:29:13 +02:00
d3d11_counter_buffer.h [d3d11] Add more general counter buffer allocator 2018-08-30 15:24:38 +02:00
d3d11_depth_stencil.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_depth_stencil.h [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d11_device_child.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_device.cpp [d3d11] Implement depth bounds extension 2019-05-06 00:08:58 +02:00
d3d11_device.h [d3d11] Add stub implementation of D3D11DeviceExt 2019-05-06 00:08:58 +02:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_include.h [d3d11] fixed compilation with MinGW-headers 6.0.0 or greater 2018-08-15 22:02:39 +02:00
d3d11_initializer.cpp [d3d11] Implement depth-stencil uploads in resource initializer 2019-03-26 18:11:42 +01:00
d3d11_initializer.h [d3d11] Implement depth-stencil uploads in resource initializer 2019-03-26 18:11:42 +01:00
d3d11_input_layout.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_input_layout.h [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d11_interfaces.h [d3d11] Add interfaces to support D3D11 extensions 2019-05-06 00:08:57 +02:00
d3d11_interop.cpp [d3d11] Remove some unnecessary type casts in interop code 2018-12-19 22:34:47 +01:00
d3d11_interop.h [d3d11] Remove some unnecessary type casts in interop code 2018-12-19 22:34:47 +01:00
d3d11_main.cpp [d3d11, d3d10] Init returnptrs for CreateDevice funcs. 2019-02-27 23:17:08 +01:00
d3d11_options.cpp [d3d11] Add option to enable constant buffer range checks 2019-04-05 20:56:32 +02:00
d3d11_options.h [d3d11] Add option to enable constant buffer range checks 2019-04-05 20:56:32 +02:00
d3d11_query.cpp [d3d11] Track query state correctly 2019-04-14 16:27:15 +02:00
d3d11_query.h [d3d11] Flush more aggressively on stalling Event queries 2019-05-09 18:04:36 +02:00
d3d11_rasterizer.cpp [d3d11] Clean up rasterizer state initialization 2019-04-29 16:22:42 +02:00
d3d11_rasterizer.h [d3d11] Avoid redundant viewport updates in RSSetState 2019-01-23 05:36:49 +01:00
d3d11_resource.cpp [d3d11] Add basic implementation of IDXGIResource1 2019-04-27 20:21:47 +02:00
d3d11_resource.h [d3d11] Add basic implementation of IDXGIResource1 2019-04-27 20:21:47 +02:00
d3d11_sampler.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_sampler.h [d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
d3d11_shader.cpp Use std::string for util::getEnvVar input 2018-11-16 06:43:45 +01:00
d3d11_shader.h [d3d11] Respect xfb metadata when computing shader hash 2018-10-25 11:28:02 +02:00
d3d11_state_object.cpp [d3d11] Add class to implement D3DDeviceContextState 2019-05-04 15:57:55 +02:00
d3d11_state_object.h [d3d11] Fix MSVC 2017 compilation 2019-05-04 22:14:28 +02:00
d3d11_state.cpp Make hashes use correct types and fix narrowing warnings in spirv module. (#307) 2018-04-20 01:10:58 +02:00
d3d11_state.h [d3d11] Implemented D3D11BlendState1 2018-03-18 23:27:29 +01:00
d3d11_swapchain.cpp [dxvk] Remove extra pipeline state 2019-05-06 00:18:59 +02:00
d3d11_swapchain.h [dxvk] Remove extra pipeline state 2019-05-06 00:18:59 +02:00
d3d11_texture.cpp [d3d11] Add missing interface queries for IDXGIObject and IDXGIDeviceSubObject 2019-05-01 01:54:00 +02:00
d3d11_texture.h [d3d11] Implement IDXGIResource1 for textures and buffers 2019-04-27 20:21:54 +02:00
d3d11_util.cpp [d3d11] Add helper to find exact mapping for depth-stencil formats 2018-11-08 18:51:43 +01:00
d3d11_util.h [d3d11] Add helper to find exact mapping for depth-stencil formats 2018-11-08 18:51:43 +01:00
d3d11_view_dsv.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_view_dsv.h [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d11_view_rtv.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_view_rtv.h [d3d10] Implement D3D10RenderTargetView 2018-08-13 17:22:42 +02:00
d3d11_view_srv.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_view_srv.h [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d11_view_uav.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_view_uav.h [d3d11] Optimize UAV binding 2018-09-27 16:50:34 +02:00
d3d11.def [d3d11] Implement D3D11CoreCreateDevice 2018-05-07 14:06:52 +02:00
d3d11.spec [d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00
meson.build [d3d11] Add stub implementation of D3D11DeviceContextExt 2019-05-06 00:08:58 +02:00
version.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00