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mirror of https://github.com/doitsujin/dxvk.git synced 2025-03-02 04:29:14 +01:00
Philip Rebohle 6ab074c95b
[dxbc] Only use atomic append/consume optimization in compute shaders
- For fragment shaders, this isn't safe since ballots include helper invocations
- For vertex shaders, if drivers don't support subgroup operations in those
  stages, we don't want it to affect the performance of compute shadres.
2019-07-26 14:07:39 +02:00
..
2017-10-17 13:02:57 +02:00