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https://github.com/doitsujin/dxvk.git
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ad6c45d6b1
When using DXVK_LOG_LEVEL=debug, the graphics pipeline manager now prints the names of the shaders used by the pipeline. This shall help debug driver crashes in vkCreate*Pipelines.
61 lines
1.1 KiB
C++
61 lines
1.1 KiB
C++
#pragma once
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#include <fstream>
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#include <iostream>
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#include <mutex>
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#include <string>
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namespace dxvk {
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enum class LogLevel : uint32_t {
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Trace = 0,
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Debug = 1,
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Info = 2,
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Warn = 3,
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Error = 4,
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None = 5,
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};
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/**
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* \brief Logger
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*
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* Logger for one DLL. Creates a text file and
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* writes all log messages to that file.
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*/
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class Logger {
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public:
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Logger(const std::string& file_name);
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~Logger();
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static void trace(const std::string& message);
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static void debug(const std::string& message);
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static void info (const std::string& message);
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static void warn (const std::string& message);
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static void err (const std::string& message);
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static LogLevel logLevel() {
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return s_instance.m_minLevel;
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}
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private:
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static Logger s_instance;
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const LogLevel m_minLevel;
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std::mutex m_mutex;
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std::ofstream m_fileStream;
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void log(LogLevel level, const std::string& message);
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static LogLevel getMinLogLevel();
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static std::string getFileName(
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const std::string& base);
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};
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}
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